My code so far is:

/summon minecraft:item 6.5 26 -171.5 {Item:{id:"minecraft:gold_ingot",Count:1}} 

I just don't know how to make them spawn sporadically within a radius.


1 Answer 1


You can use the spreadplayers command (which can spread entities as well). You will first need to summon the item somewhere and give it the tag teleport which will be used to target it in the next command:

summon item x1 y1 z1 {Item:{id:"minecraft:gold_ingot",Count:1},Tags:[teleport]}

x1 and z1 are coordinates (that don't really matter).

Then, use this command to spread the item somewhere within a given area:

spreadplayers x2 z2 spreadDistance maxRange false @e[tag=teleport]

x2 and z2 are the coordinates of the centre of the area. spreadDistance is the minimum distance between items (which only matters if there is more than one item that you're spawning at once). maxRange is basically the radius but for a square instead of a circle.

As spreadplayers teleports the items to the y-coordinate with a view of the sky, you may need to have a separate command to teleport them to the desired y-coordinate (if the y-coordinate doesn't have a view of the sky):

execute as @e[tag=teleport] at @s run tp ~ y ~

To make this occur randomly you can link a randomizer (a dropper one (permalink) will probably be sufficient) to a command block with the summon command so that the command would activate randomly. Then add a chain command block next to the first command block with the spreadplayers command. Add another chain command block with the third execute command if it's required.

If you want to spawn multiple items at once, just add more command blocks to the chain (before the spreadplayers one) with the same summon command.

I haven't tested this but this should work.

Note (from the wiki (permalink)):

The spreadplayers command does not have a uniform distribution over the surface. It has a Gaussian distribution as the positions closer to the position set in the command have a higher chance of having an entity on them. This effect is very subtle and is not visible for short radius but can be a problem if you want a uniform random generation.

  • 1
    You don't need to execute at @e for the teleport command, and if you did you should be using @s instead. Similarly, I would explicitly target an individual entity in the teleport by using @s.
    – MBraedley
    Commented Sep 24, 2019 at 13:28
  • A simpler (but not as good) alternative would be using a dropper very high in the air. Commented Sep 24, 2019 at 14:04
  • @MBraedley Without at @s, wouldn't it teleport the items relative to the command block and not the items itself? Commented Sep 25, 2019 at 1:45
  • Which is why you specify the target to teleport using @s like so: tp @s ~ y ~. This is the canonical way to do it, and has been since 1.10 added teleport and since 1.13 made tp an alias of it.
    – MBraedley
    Commented Sep 25, 2019 at 2:20
  • In fact, you don't even need the execute, you can just use the target selector in the tp.
    – MBraedley
    Commented Sep 25, 2019 at 2:24

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