I'm attempting to analyze the armor of Fallout 4 to have some baseline to determine the "best" set or mix of sets of modular, non-powered, non-legendary, non-specific armor, but I need to know how incoming damage is calculated for the PC.
The formula I am currently using is as follows:
finalDamage = paperDamage*((paperDamage*0.15)/DR)^0.365
Where finalDamage is the amount subtracted from your HP bar, paperDamage is the incoming damage "on paper", and DR is the total DR from all armor pieces, headwear, eyewear (Operator's Goggles from NukaWorld), and armored clothing.
To clarify the extent of the question: some amount of damage of some type or combination of types is dealt to the PC. Based on the type or combination of types of the damage and the various resistances possessed by the PC, what formula(s) is/are used to determine the number of Hit Points subtracted from the PC's health bar?
I am not looking for a comprehensive breakdown of all possible damage types or combinations, that's what I want to do. I'm just looking for the formula(s) I need before I plug in numbers and get the final HP loss.