After attending a party, pawns are given an "Attended Party" mood boost. I've noticed though that there's a multiplier next to the attribute, like "Attended Party x4", and they get a mood boost that seems to be around 75% the value of the multiplier (they get a 3 point mood boost with a "x4" multiplier).

I know the multiplier isn't how many parties they've attended because I know my guys haven't thrown, for example, 4 parties within 10 days (the expiry period of the buff). It seems to be a "quality" indicator.

What effects the multiplier? Number of social interactions? Time spent at the party? And is there a reliable way to ensure higher multiples?


It is time spent at the party.

I've interrupted parties by sending a few of the hauler monkeys to bring the harvested food in, and they had less "attended party" multipliers.

I don't know the exact numbers (max multiplier for full attendance), but it seems like the multipliers tick regularly during the party.

  • Cool, thank you. – Carcigenicate Oct 13 '19 at 22:59
  • 1
    A new thought stack is added to all guests every 600 ticks (10 seconds of real time, or about 15 minutes of in-game time). They can have a maximum of 10 stacks. The first stack is worth 1 mood point, each additional is worth 3/4 of a point. – Cadence Oct 13 '19 at 23:02
  • @Cadence: Thanks for adding concrete numbers :) – Flater Oct 13 '19 at 23:03

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.