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After attending a party, pawns are given an "Attended Party" mood boost. I've noticed though that there's a multiplier next to the attribute, like "Attended Party x4", and they get a mood boost that seems to be around 75% the value of the multiplier (they get a 3 point mood boost with a "x4" multiplier).

I know the multiplier isn't how many parties they've attended because I know my guys haven't thrown, for example, 4 parties within 10 days (the expiry period of the buff). It seems to be a "quality" indicator.

What effects the multiplier? Number of social interactions? Time spent at the party? And is there a reliable way to ensure higher multiples?

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It is time spent at the party.

I've interrupted parties by sending a few of the hauler monkeys to bring the harvested food in, and they had less "attended party" multipliers.

I don't know the exact numbers (max multiplier for full attendance), but it seems like the multipliers tick regularly during the party.

  • Cool, thank you. – Carcigenicate Oct 13 at 22:59
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    A new thought stack is added to all guests every 600 ticks (10 seconds of real time, or about 15 minutes of in-game time). They can have a maximum of 10 stacks. The first stack is worth 1 mood point, each additional is worth 3/4 of a point. – Cadence Oct 13 at 23:02
  • @Cadence: Thanks for adding concrete numbers :) – Flater Oct 13 at 23:03

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