I'm making a goldfarm in minecraft. I'm making an automatic collection system. I have a hopper minecart run in an unloading loop.
I have an issue with the unloading loop. I want to use the same hopper mine-cart to collect and unload the items. I need a way to keep the cart in the unload loop until the cart is empty, then release it to the collection loop.
To switch between loops i have a switch that turns the track. I activate this switch automatically. The default OFF
state of the switch is to stay in the unloading loop. If an empty hopper-cart is detected, the switch is activated for a couple seconds and the hopper-cart is switched to the collection loop.
I'm sending an ON
pulse only when the cart is empty and otherwise having the output be OFF
. I used a detector rail as one output and a comparator measurement as another output. The comparator is ON
when the cart is over the detector rail and it has items and the detector rail is ON
when the cart is over the rail. Thus if the detector rail is ON but the comparator is OFF
I know the hopper-cart is empty. There are three states:
State Detector rail Comparator Desired output
Cart full ON ON OFF
Cart empty ON OFF ON
No cart OFF OFF OFF
This is XOR
behavior. I fed both outputs to an XOR
gate. Here is the problem, one of my inputs has a 1 tick
delay (game ticks not red-stone ticks). I think this causes my XOR
gate to have transition states because the two inputs are not synchronized. This causes undesired behavior which I will give an example of:
Here is how my inputs are wired:
Detector-rail -> repeater(2 tick
delay) -> comparator(2 tick
delay) -> input to XOR
.
Comparator reading detector-rail(2 tick
delay) -> repeater(2 tick
delay) -> input to XOR
.
Everything else is redstone wire.
From my understanding of the above, both inputs should have exactly the same delay, reach the XOR
gate at the same time and keep the output of the XOR
gate OFF
. When I run a full hopper-cart over the detector-rail, my XOR
gate sends a 1 tick
ON
output pulse to the track switcher.
I suspect one of the inputs has a different delay and I think its because the comparator has to read the hopper-cart contents when it is on the detector rail. I'm unsure of the true cause.
What I want: when a full cart passes over the rail, the XOR
gate gets both inputs ON ON
at the exact same tick and the output stays OFF
. How do I synchronize these signals so I don't get 1 tick
ON
pulses?
What I've tried:
I searched extensively on the internet and mine-craft forums for information on how to synchronize pulses. I couldn't find anything on pulse synchronization.
I tried asking friends on minecraft servers for help but none of them have gone this in depth with redstone.
I also tried adding a comparator to the
XOR
output to see if that would cause it to ignore1 tick
outputs because according to The official Minecraft wiki "Redstone comparators usually do not respond to 1-tick fluctuations of power or signal strength".
For clarification purposes:
Here are the inputs to the XOr gate:
Here is what happens when A hopper-cart with items runs over the track (inputs are ON ON output should be OFF at all times)