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In Sega Genesis's version of Disney's Aladdin, the player on multiple occasions encounters a merchant who will offer either an extra life for every five rubies Aladdin collects, or a scroll labeled wish for every ten rubies- what benefit does the scroll labeled wish offer?

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From this guide - "A wish gives Aladdin one continue. That means when he loses his last life, he can continue the game from the level he is at instead of having to start over. Every time you continue a game, you get the same number of lives as when you first started the game. A wish could be worth up to 6 extra lives."

So since a continue is worth so much more, it makes sense to save up for them instead of just regular extra lives, if you can.

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    I can't remember how it works in Aladdin but in some games, using a life sends you back to the last checkpoint whereas a continue sends you back to the begining of the level. Also, there might be a max number of lives (maybe 9 ?). That's two points to take into account when choosing a life/continue. – Fana Nov 13 at 8:24
  • Ahhh.... I never could quite figure out what these things did. – Gloweye Nov 13 at 12:10
  • Generally speaking, most games with continues require you to start the game over if you run out, and Aladdin is no different. Continues were mostly... discontinued with the advent of the 32-bit generation but were very popular in earlier games. – Paul O. Nov 13 at 13:43
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    @BruceWayne that would be an interesting question to ask to get some detailed answers. My guess is that because more memory allows for larger, longer games, game designers no longer expected the player to finish the game in one sitting. If you can save, if doesn't make sense to have continues. – Rob Watts Nov 13 at 16:35
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    IIRC continues were a feature of arcade games where you could put in more money to continue playing when you ran out of lives. the tradition continued in home console games for a while before people realized that it didn't make any sense. – 12Me21 Nov 13 at 16:39

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