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When creating a perfect competitive pokemon, some attributes need to be correct on hatch/catch while others can be improved. This generation makes it easier than ever to turn a pokemon into a perfect pokemon.

Lets say I have a pokemon that, because of shininess, sentimental value, or other reasons, I want to use rather than breeding something better. It has the wrong nature, IVs, moves, ability, and just about everything.

What can be improved in game? What cannot be?

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The only things that cannot be changed are:

  • Whether or not the pokémon has its Hidden Ability
  • Any specific IVs that aren't 31, such as wanting 0 speed for trick room
  • Whether or not the pokemon can gigantamax (indicated by a stylized red X next to its level, this attribute can not be passed onto children)
  • Any moves that are exclusive to special events (which SwSh does not have yet)
  • The gender of the pokémon, if relevant to the species
  • The pokéball it is stored in
  • Anything that relies on the PID (spinda spots, whether wurmple evolves into silcoon or cascoon, etc)
  • Pure flavour information such as characteristic ("proud of its power", etc), time/location met, real world location (used for vivillon formes), shininess

Everything else can be modified.

  • IVs can be maximized to 31 through bottle caps and hyper training (requires level 100)
  • Natures can be changed through the new mints
  • The ability capsule can change an ability from "slot 1" to "slot 2" and vice versa
  • Egg moves can now be transferred to pokemon of the same species through the daycare
  • EVs can be reduced by EV reducing berries and retrained in the desired stats

It can also be assumed that any pokemon that could only obtain a certain move in a previous game through a move tutor or something won't be able to pass it across once Home is out, but I'm listing that separately since it's unconfirmed.

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