I thought I had finally established that only Ocarina of Time used a battery-powered save feature, whereas the sequel Majora's Mask had advanced to a flash-based save memory which didn't require a battery (and thus the savegames will last forever)... But then I read this:
Miscellaneous Attributes Battery Backed RAM
Source: https://www.mobygames.com/game/n64/legend-of-zelda-majoras-mask/techinfo
What gives? Is it battery-powered or not? What does "Battery Backed RAM" even mean? That's a very odd phrasing for a battery-based save feature... Are they talking about something else?
Also, I've been trying to verify that the resolution used by both this game and Ocarina of Time is 320 x 240 pixels. I can't find this information anywhere, and considering how MobyGames apparently cannot be trusted to contain correct information, I'm not even sure how I could be sure that the answer for that is correct...
I find in general that Wikipedia articles virtually never contain any useful technical information like this, and whenver I DuckDuckGo these games, no matter what phrases I add before or after, all I find are "ROM download" piracy sites, which is not what I'm looking for. I'm eager to hear if you know of some kind of properly verified wealth of information for N64 (and other) games.