According to the wiki,
Bleed's duration can be affected by following modifiers:
- Ailment duration
- Bleeding duration
My question is, what sources of reduced ailment duration and reduced bleeding duration exist out there?
I'm running a Flicker Strike Slayer, using the unique items The Red Trail and The Golden Rule to maintain Frenzy charges, along with the Slayer node Endless Hunger to prevent the bleeds I constantly inflict on myself from killing me. However, I've encountered a major issue: Endless Hunger only protects me from bleed damage as long as I'm leeching, and I've found that my bleed procs are outliving my overleech stacks. This is obviously a big deal, since the moment I lose my "immunity" to bleed from leeching, I instantly die.
The bleeds I inflict on myself via The Golden Rule are reflected versions of the ones I inflict on enemies, meaning that reductions to the duration of bleeds I inflict on enemies will also reduce the duration of the bleeds I inflict on myself. However, I know of only one source so far -- the Unique gloves Haemophilia. Are there any other sources of reduced bleed/ailment duration out there?