During the hunt, Safi'jiiva will periodically use the Sapphire of the Emperor attack, which causes hunters to faint in one hit unless they take cover behind one of the rocky crags in area 2, or one of the weathered rocks in area 3. These weathered rocks are destroyed after each Sapphire of the Emperor, but Safi'jiiva normally makes more weathered rocks fall from the ceiling during a special attack animation.

Except... sometimes Safi'jiiva won't create more weathered rocks and will use Sapphire of the Emperor when the hunters have no cover to hide behind, usually resulting in a party wipe and a failed quest. Why does this happen? Is there a way to either avoid the attack without any weathered rocks, or to cause Safi'jiiva to spawn more rocks?


Safi'jiiva's behavior is Damage based. at certain damage thresholds he will:

  • drain the area's energy
  • move to the next area if it has no more energy
  • use sapphire of the emperor only on stage 2 and 3

If you deal too much damage to him before he has a chance to shoot the ceiling and drop more rocks, he will just fly up and drop the sapphire again. That said, you have two options to escape it:

  • Flash pod him down as he flies up
  • Use a farcaster as soon as he flies up, if you wait too long, the item will disable and you will cart.

The best way to avoid this whole situation is after a sapphire drops, wait until he shoots down more rocks before going all out damage.

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  • Are you sure about this? I've seen 15-minute runs of the quest with no issues, and I've seen quests barely finish in time. – Wrigglenite Dec 18 '19 at 18:18
  • it's a 20 minute quest. 15 minutes is ideal. – Rapitor Dec 18 '19 at 18:21
  • If its damage based, you could be tripping Safi enough to exceed 2 thresholds of that attack before its even cast once. That would then mean that its all a timing question. +1 for the tricks to evade it – XtremeBaumer Jan 21 at 11:34

First of all, CAPCOM said "wontfix" (it is not a bug) regarding this behavior; this means the knowledge provided in this question's answers will be relevant for a long time.

According to a recollection, Safi'jiiva's Sapphire of the Emperor pattern probably consists of two separate patterns chained: the pattern for spawning the rock, and the actual Sapphire of the Emperor. Safi is guaranteed to either smash the ground or shoot out a rising breath to make comets fall down before it actually drops the Sapphire.

However, this pattern and Sapphire of the Emperor are not protected with flinch immunity like Behemoth does with their Comet. Worse, this cancellation does not prevent it from casting the Sapphire. Therefore, a party armed to the teeth can totally cause Safi to cancel it summoning comets but still let it drop the Sapphire.

To cancel it out, you can (some given in @Rapitor's answer)

  • When Safi is going to drop the Sapphire, flash it right before you are unable to use your item.
  • As you did with the comet, cancel the Sapphire with a flinch. Do note, however, that Safi will try to pull it off again when it is downed that way for the first time. If you intend to do it anyway, you can do it either by flinch, or ailments (paralysis, sleep or KO)
  • Bomb Pod it twice. This can also cancel the Sapphire.
  • Try to escape using a Farcaster before it becomes impossible.

To prevent such a situation, you can either check whether Safi is casting its rising breath and stop dealing damage and/or ailments at that timing, or force it use the ground smash pattern. The aggroed target can force the ground smash by either getting below Safi's abdomen, or clutching onto it.

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