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Control has a feature where if you stare into something bright, everything else around it becomes dark; and if you stare into something dark, everything else around it becomes bright, mimicking the way our eyes work.

Unreal Engine games do the same thing, and I can usually stand it there. But in Control the effect is REALLY pronounced. When I'm running through a hallway, the brightness dips up and down a lot as I pass by lights, making the game look like a rave.

Is there any way to disable this effect?

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  • Is there a HDR setting anywhere? I've seen it called that in other games (HL2). (Also have a look for Bloom settings as that can also create weird lighting)
    – Smock
    Jan 6 '20 at 12:03

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