In this very long video, the player shoots rockets at a wall, and it does damage to monsters.

What's going on here? Which bug/feature is this?

1 Answer 1


Doom 1 and 2 are not truly 3D. All the game physics and hit detection assumes everything is at the same height, even if it looks like it's not. So even though there is a large total distance between the enemies, most of that distance is vertical. The horizontal distance is very small, so the enemies are still within the blast radius.

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