I recently got a Breaking Grounds expansion. One of the features it introduced was terrain features. Problem is, that the graphics option "scatter" also introduces terrain features — but they are only eye candy.

So the first example are trees. You can scan Breaking Grounds trees, you even get a contract to do it. But you can't interact with the most of trees as they are only there to look pretty.

Is there a way to distinguish terrain features you can interact with from the ones that are there only for the looks, without turning the later off in the settings? Preferably from a very large distance, because rovers are quite slow. Also, method that works during the night would be preferable so I hope shadows are not the difference, or not the main one, at least.

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    Not answering as this is just a guess, but the scannable rocks (vs the scatter rocks) are distinguishable by having a shadow, and remaining visible at a larger draw distance. Presumably, trees have a similar difference. – Flater Jan 12 at 17:46
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    @Flater damn you, distant objects visibility enhancement mod! And you, Scatter, for fixing shadows! And jokes aside I'm pretty sure even without mods I've got shadows and long drawing distance. And it's quite hard to find a tree in the woods looking for a shadow so I hope that's not it. – Mołot Jan 12 at 17:51

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