I started playing Half Life 1 on 1366x768, and I feel that every user interface item is too small (weapon selector, ammo, health & HEV suit energy, pause menu and others).

How can I make the UI in Half-Life 1 (or any GoldSrc game) bigger?

  • "how to increase the UI scale / scaling" would be a more appropriate title, in formal sense?
    – user598527
    May 21, 2022 at 12:00
  • @user598527 Yeah, but it will be harder to find by regular people that don't know what "scaling" is.
    – Lemon
    May 22, 2022 at 22:32

1 Answer 1


The only thing you can do is change the HUD sprites.

In the folder 'steam\steamapps\common\half-life\valve\sprites' you can find both the .spr files that contain the graphics, and .txt files that are used to tell the game how to use these 'spritesheets'.
By increasing the size of the HUD graphics and editing the .txt files to correspond with those changes, you can adjust the HUD to your liking.

You can open the .spr files with SprView, export them as .bmp files, edit them in your favourite image editing program (your least favourite will also do), and import them into Sprite Wizard to convert them back to .spr files.
Make sure that the graphic files are saved in 256 colours and have dimensions that are a power of two (up to 256 px, which doesn't give a lot of room for enlargement). Sprite Wizard will warn you otherwise.
You'll want to change the 640hud#.spr files (the 320hud#.spr files are for screen width resolutions lower than 640 px), containing all the weapon graphics, and crosshairs.spr, containing all the ..crosshairs.

Now to the more tedious task of tackling the changed coordinates.

The .txt files are called hud.txt and weapon_[x].txt, and contain the coordinates of all the HUD elements, listed as strings like the following:

number_0 640 640hud7 0 0 20 24

number_0 is the icon to be displayed.

640: all resolutions of 640x480 or above will use these directions. Lower resolutions use the 320 instructions.
640hud7: the name of the sprite that is to be used
0: X-coordinate on the sprite where the game image should begin
0: Y-coordinate on the sprite where the game image should begin
20: Width of the sprite that should be used, in pixels
24: Height of the sprite that should be used, in pixels (source)

If, for example, you just scaled the images to twice their size, you can just multiply all numbers by 2.

As proof, I changed the crosshair sprite and the coordinates of the 9mm handgun from this:

enter image description here

To this:

enter image description here

I also created a new and larger icon for the crowbar, while I was getting acquainted with the process (the second image shows a comparison between the enlarged icon for the Beretta 92FS (with the original sized selection brackets) and the original icon for the Colt Python):

enter image description here

This will work for all Goldsource games (except, of course, that the folder paths will differ slightly).

See also this related answer.

  • Didn't smaller resolution also make everything bigger ? Jan 23, 2020 at 14:29
  • @ИвоНедев What do you mean? That the HUD would scale to the resolution? In that case, no, it doesn't. Half-Life (and other Goldsource games) only have spritesheets for two groups of resolutions: everything up to 640, and everything from 640 onward.
    – Joachim
    Jan 23, 2020 at 14:41
  • I haven't tried it recently but they used to change with changing resolution. Jan 23, 2020 at 14:49
  • 1
    This HUD replacement gamebanana.com/mods/download/24741 worked well enough at 3840 × 2160 (the '4K' version) — you may want to verify and update your question. The crosshair appears to have no transparency in the original game.
    – user598527
    May 21, 2022 at 12:21

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