Basically, I want to dump everything on my follower as I'm traveling around to free up my own inventory space. I want to know how much he/she can carry. Is it a mirror of my own weight limit? Are there any limitations as to what kind of items he/she can hold? Can I buff his/her carrying capacity with armor or other items?
In terms of what they can carry, it's anything that's not a quest item. If you can drop it, store it, or barter it, you can give it to your follower.
In terms of how much they can carry, after some testing, I've determined that follower capacity is incredibly buggy: every time you switch followers, the weight capacity will go down.
To test this, I tried testing with two followers: Lydia and Faendal.
I first took everything Lydia was carrying, which brought my carry weight up to 414. I then gave her stuff until the game refused to allow me to give her anything more, producing the error:
This item is too heavy to carry.
Once this occurred, everything on my side of the trade menu greyed out. My carry weight at this point was 180, which means Lydia maxed out at 234.
I then took everything Faendal was carrying, bringing my carry weight up to 491. Like I did with Lydia, I gave him stuff until I got the error message and my inventory grayed out.
He maxed out when my carry weight hit 207, which means his carry capacity was only 284.
Thinking this was kind of odd, I decided to try Lydia again, with my carry weight being 491 to start. Surprisingly, she maxed out when my carry weight hit 271, which means her carry weight was only 220 this time.
To ensure I covered all the bases, I cleared up my inventory so my carry weight was 414—as it was with Lydia the first time—and tested Faendal. He maxed out when I was at 144 carry weight, giving him a carry capacity of 270.
Testing a capacity scale factor
At this point, I had the idea that maybe the more stuff you have between you and your follower, the less they were willing to carry: that is, there's some negative scaling factor for follower capacity.
I decided to test Faendal's capacity, to see what that scaling factor was. To my surprise, I found it capped out at 269:
Total Weight | Faendal Capacity --------------------------------- 50 | 50 100 | 100 150 | 150 200 | 200 250 | 250 300 | 269 350 | 269 400 | 269 450 | 269 500 | 269
This contradicted my earlier findings.
Combined follower cap?
I'm then considered that there is capacity cap amongst all your followers, not just your current one.
If this is true, one of two hypotheses should be validated:
- Lydia should be able to hold as much, if not more, than 269 weight.
- Once Lydia is stripped of everything, Faendal should be able to hold more than 269 weight.
I tested the first hypothesis: having stripped Faendal of all his possessions, I traded with Lydia several times, increasing the total weight each time. She capped out at 213:
Total Weight | Lydia Capacity ------------------------------ 50 | 50 100 | 100 150 | 150 200 | 200 250 | 213 300 | 213 350 | 213 400 | 213 450 | 213 500 | 213
So this hypothesis is incorrect.
That just leaves second hypothesis: if Lydia is stripped of everything, Faendal should be able to carry more than 269 weight.
Except that he didn't. He carried exactly 263 weight even after Lydia has been stripped.
What is this I don't even...
Random, or something else?
I thought maybe, just maybe, it's random. I decided to use the same set of items and same carry weight (289/300) and switch back and forth between Lydia and Faendal. This is what I found:
Round | Lydia Capacity | Faendal Capacity ------------------------------------------- 1 | 213 | 263 2 | 206 | 256 3 | 199 | 249 4 | 192 | 242
Well, that's odd: every time I switch, the follower capacity goes down by 7. Continuing on:
5 | 185 | 235 6 | 178 | 228 7 | 171 | 221 8 | 164 | 214 9 | 157 | 207 10 | 150 | 200
After 10 rounds, both Lydia and Faendal lost 63 weight capacity.
I got my programmer thinking cap on, and I wondered if it was a runtime issue: I decided to save the game, quit out, and reload.
No dice: Lydia and Faendal kept going down. Immediately after the save, it went down to 143 and 193 for Lydia and Faendal, respectively.
I then tried loading up an earlier save created before I did all these tests. Lydia shot back up to 234, and Feandal went back up to 284. These are the same as my original numbers.
One more round of follower trading, and both Lydia and Faendal went down to 227 and 277 capacity, as predicted.
Follower weight capacity is buggy as all get out. If you want to maximize your follower weight, do not switch between them.
Note 1: You can have your follower 'pick up' items without a weight capacity check, thus allowing your follower carry unlimited items.
I found the cause of mentioned by Mark Trapp. This is clearly a bug.
I was playing around with the console, trying to find a workaround for this. Then I realized your follower's maximum carry weight stays the same at 300 (
getavinfo CarryWeight). It is actually his/her inventory weight that is increasing, rather than the maximum weight decreasing. You can check this by using the
getavinfo InventoryWeight console command.
So, this is the cause of the problem:
The developers wanted to make sure your followers always have default items on them to make sure none of them walk around naked. You can see this by using
showinventory console command. For example, Lydia has a steel armour set and a bow on her even if you don't see them when you trade with her.
The problem is that there is a bug which adds some default items to the followers every time they get re-employed by you. For example, when you re-employ Lydia, she will get another bow in her default, hidden-away inventory. You cannot see this when you trade with her, but
showinventory will show you the additional bow.
The only way to solve this problem is to remove all items from your follower and re-enable him/her. You can do this by selecting your follower in the console and entering the following commands. (Make sure you empty their visible inventory first, so you don't lose any "real" items.)
removeallitems disable enable
First off, thanks to Mark Trapp for finding out what is happening to the characters and their weight. It seemed that I had been switching between Lydia(my main companion) and extra ones too often, resulting in Lydia having a whopping maximum carry weight of 58.
Needing to find a fix, I managed to solve the problem, at least for PC users. If you are not against using the console command, you can select the affected NPC character by clicking on them and then typing, "modav carryweight #" where # is the amount you want to increase their carrying capacity by. So while in the console command, I clicked on Lydia and then typed "modav carryweight 200" to give her approximately how much carrying weight she had initially.
I hope this helps some of you guys out!
Companions can carry as much as you want them to. Just put all of your stuff in a chest and tell them to
take all in order mode. My Lydia held 4375 items before I got rid of her.
I don't know the actual limit. Maybe some console commands can explain this. But I can tell there is a limit.
Some of the equipment you give them will be equipped if better than the originals, so if there is not a specific limit set and it's statistics based, I guess bonuses would apply.
Carryweight Enhanchment items doesnt effect on follower. I tested it on Lydia, normally shes carryweight is 220, then I added carrying enhancment items and she shoud have been able to carry 262 but still she could only carry 220. I dont know does the other enhancement items effect on followers attributes
If you tell Lydia to pick items up, she has no limit.
Try it: loot a dungeon or cave and drop 20-100 items. Tell her to pick them up and they will be in her inventory.
Glitch: If you have her remove any items from containers or pick up from inside merchant zones they will be tagged as stolen.
protected by Community♦ Dec 5 '11 at 12:41
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