Am I correct in how equipment level affects its stats?
I know that rarity affects things too, but that's easier to grind for than level.
Since I don't want to make a separate question for each game, I'm tagging this with the whole series.
Guns + Grenade Mods: I assume that basically, only Damage is dependent on the weapon's level, while Accuracy, Reload Speed, Fire Rate, etc, are level-independent?
Shields: Well, the effects depend on the game, but Capacity + Recharge Rate might be the only dependent variable, and Nova / Spike damage?
Class Mods: I really only want to know for Pre-Sequel, but it seems that skill boost numbers are level-locked, while other stats, like Celestial Baroness Ammo Regen... Well, I hope I can get 1.3 on a Legendary one, no matter my level...
Oz Kits: Basically everything about it is level-locked? Oz Capacity, Slam Damage, a Bomber's Free Grenade Chance...