Following up on an almost identical question you can find here, I would now like a solution that works in Minecraft Bedrock Edition.

Here is the text of the other question:

/testfor, /testforblock, and /testforblocks are all part of the same group of commands and are similar in what they do after their test. They are only useful when their output is measured using redstone comparators (not recommended) or when combined in a chain with other commands (most often way)
It's quite simple. If the test returns TRUE, any conditional command blocks later in the chain will run (unless stopped by a different failed command in between). If the test returns FALSE, the conditional command blocks won't run.
I would like to invert the check, so that if the entity does not exist /testfor, or if the block is not what is specified /testforblock, or if the block regions don't match/testforblocks, then the subsequent commands in the chain will run, and if the check passes, they will not run. How can I do this?
(I suspect that for /testforblock, it's as simple as placing a ! before the block name, but I'm not sure if the ! operator existed in 1.12. For /testfor and /testforblocks, absolutely no idea.)

You can find the accepted answer by clicking on the link above. However, this solution does not work in Bedrock Edition, as I cannot test for NBT tags like {SuccessCount:1}.

How can I accomplish this task? The only thing I can think of is using comparators and a redstone torch, but I'm 99% sure there is a better way.

  • I shouldn't have to say this, but for the love of god, don't use testfor! It was all but deprecated in the Java Edition since 1.8 or 1.9, and the same is currently true in Bedrock Edition. testfor was only ever the right tool when wielded by super star command technicians, and if you have to ask a question like this, that's not you. Learn the scoreboard and execute instead; they'll let you do so much more than testfor ever can. – MBraedley Jul 11 '20 at 20:58
  • I mean what I said, and only left out the fact that it was removed in 1.13 of the Java Edition. That's what happens to things that are deprecated: they get removed. – MBraedley Jul 11 '20 at 21:12
  • @MBraedley So you’re saying that the /testfor command can be replaced with scoreboards and the /execute command. I don’t see how this is possible. I’ve been using /testfor for quite a while now, and I don’t see how /execute would be a good replacement. – ExpertCoder14 Jul 13 '20 at 2:57
  • Yes, everything that can be done with testfor can be done with a combination of execute and scoreboards, plus a few more things. Trying to bend testfor to your will instead of learning the power of the scoreboard and execute is the surest sign that someone is a novice at commands. – MBraedley Jul 13 '20 at 3:20
  • @MBraedley Huh, interesting to know. Can the same fact be applied to /testforblock and /testforblocks? – ExpertCoder14 Jul 13 '20 at 3:43

In bedrock you have to use testfor because execute hasn't been updated to include conditional logic yet (the only conditional logic available to execute on bedrock is to check for a specific block type relative to the entity)

If you place a comparator facing away from a command block running testfor it will output a redstone signal power level equal to the number of entities found. If you run this signal into a block with a redstone torch it effectively gives you a redstone signal inverting the testfor condition. Just run that signal into other command logic.

Another possibility is to use the '!' operator in your test selector:

/testfor @e[type=!player]
  • Huh, so maybe I was right that redstone is the only way. I had mentioned this in the original question, and I was 99% sure that there is a redstone-free way to accomplish this task. If you can find one, let me know by adding another answer. – ExpertCoder14 Jul 20 '20 at 18:41
  • 1
    And also, your suggestion of using the ! operator doesn't work. The provided command tests if there are any non-player entities, not if there are no players. – ExpertCoder14 Jul 20 '20 at 18:50

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