Bedrock Edition uses data values to store the potion effect used by a potion or Tipped Arrow. To give a potion of tipped arrow with the specified effect, you use the command:
/give <player> potion <data value>
where the data value is looked up from this table:
Potion |
Regular |
Extended |
Enhanced |
Water Bottle |
0 |
N/A |
N/A |
Mundane Potion |
1 |
2 |
N/A |
Thick Potion |
3 |
N/A |
N/A |
Awkward Potion |
4 |
N/A |
N/A |
Potion of Night Vision |
5 |
6 |
N/A |
Potion of Invisibility |
7 |
8 |
N/A |
Potion of Leaping |
9 |
10 |
11 |
Potion of Fire Resistance |
12 |
13 |
N/A |
Potion of Swiftness |
14 |
15 |
16 |
Potion of Slowness |
17 |
18 |
42 |
Potion of Water Breathing |
19 |
20 |
N/A |
Potion of Healing |
21 |
N/A |
22 |
Potion of Harming |
23 |
N/A |
24 |
Potion of Poison |
25 |
26 |
27 |
Potion of Regeneration |
28 |
29 |
30 |
Potion of Strength |
31 |
32 |
33 |
Potion of Weakness |
34 |
35 |
N/A |
Potion of Decay |
36 |
N/A |
N/A |
Potion of the Turtle Master |
37 |
38 |
39 |
Potion of Slow Falling |
40 |
41 |
N/A |
Tipped arrows use a similar syntax:
/give <player> arrow <data value>
(note: it's just arrow
, not tipped_arrow
, unlike in Java Edition, and the data values are off by one)
