I make minigames, let's use the example skywars for right now.

I normally recreate the maps (replace broken blocks, destroy placed blocks) with about 20 /clone commands.

I have also been looking at if structure blocks would be faster, since upon map generation you have to wait through 10-20 seconds of 1 FPS until the map is done and you would be teleported.

Are structure blocks or clone better, or is there another method?

  • Can you create command blocks in your version ?
    – Radon8472
    Oct 28, 2020 at 9:45
  • @Radon8472 yes but commands are different in Bedrock and Java
    – Penguin
    Oct 28, 2020 at 13:49

2 Answers 2


After some testing, I have found that cloning a few structure blocks, activating them, then clearing them is so much faster than the /clone command entirely. The time taken goes from like 30 seconds to 2 seconds and minimal lag.


When the "region" you like to replicate can be an entiry 1024x1024 Blocks Area, you could simple backup the matching *.mca from your region folder.

Keep in mind region files are separated for each dimension:

  • region = overworld
  • DIM1 = nether
  • DIM-1 = Void

Another way could be to create a .mcfunction file with all your cloning commands, than you must only run run ONE command to activate your function with /function your_function.

Read how to use function files at https://minecraft.gamepedia.com/Function_(Java_Edition)

  • This isn't Java Edition
    – Penguin
    Oct 28, 2020 at 2:58

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