Of course there are times when the imposter(s) or crewmates have an unfair advantage, such as little to no kill cooldown for imposters or very few tasks for crewmates.
My question is, what are some extremely fair conditions? What I mean by fair is that the chances at winning for crewmates is as close to 50% as possible. I’m sure there are ways to argue for or against certain gameplay settings being exchanged for others.
A perfect answer to this question would be: If it’s possible, some “point values” given to setting changes relative to others (also relative to crewmate advantages) such as +2 points for +0.25 crewmate vision and -1 point for +0.25 imposter vision. (Doesn't have to be numbers, it can just value certain setting changes over others in terms of favoring crewmates or imposters)
A good answer would be something that tells someone what a good “trade-off” would be, such as 2 imposters vs. 1 imposter could mean +0.5 crewmate vision or something like that
I just realized this gets really complicated really fast since changing something such as emergency meetings (or anything really) would change point values for each successive change in a setting since 2 emergency meetings would be Way better than 1, but 3 would be only slightly better than 2.