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The idea is to replace the head slot of any armor stand with the tag Cookie if it has no player_head equipped (testing for item in inventory), it is basically for a infinite cookie machine. But the command replaces the head item nonstop even when the armor stand has the player skull on. It works, but the sound is annoying and i am afraid it is going to lag if i create multiple of those.

execute as @e[tag=Cookie] unless entity @s[nbt={Inventory:[{id:"minecraft:player_head"}]}] run replaceitem entity @s armor.head minecraft:player_head{display:{Name:"{\"text\":\"Cookie\"}"},SkullOwner:{Id:[I;-2013434884,1726368701,-2008161991,474717876],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzOWJiMjIxZWRmMTM3NjdhODBkNTU2MTJlOGI0NTk3ZjI2Y2NhYjdjOWQ0NWM4MDQwMGQ2Yjg1MDgzYTZkZSJ9fX0="}]}}} 1
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Armor stands don't have an inventory like players do. They have ArmorItems and HandItems. So the selector should look like this: @s[nbt={ArmorItems:[{},{},{},{id:"minecraft:player_head"}]}].

Full command:

/execute as @e[tag=Cookie] unless entity @s[nbt={ArmorItems:[{},{},{},{id:"minecraft:player_head"}]}] run replaceitem entity @s armor.head minecraft:player_head{display:{Name:"{\"text\":\"Cookie\"}"},SkullOwner:{Id:[I;-2013434884,1726368701,-2008161991,474717876],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMmEzOWJiMjIxZWRmMTM3NjdhODBkNTU2MTJlOGI0NTk3ZjI2Y2NhYjdjOWQ0NWM4MDQwMGQ2Yjg1MDgzYTZkZSJ9fX0="}]}}}
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  • thank you so much ! – D3T0NA Nov 21 at 21:19

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