I'm building a Minecraft "War" server where there are 2 teams. Each has a 750×750 area of the Nether to gain resources from. However, I don't want them getting onto the Nether roof and then breaking bedrock to gain access into the other team's side. I can use command blocks and commands.

  • I don’t exactly know the command for this, but you could just teleport anyone higher than 122 back to Y 122
    – Penguin
    Nov 29 '20 at 5:22
  • Ok, if that's possible, then that would be perfect. I don't know the command, however.
    – kanosereg
    Nov 29 '20 at 5:37
  • Yes I know it is possible through accessing player NBT Position but I am not sure how to do it, I do not doubt that someone will soon see this who does, though. However I might know, is the area you want finite or infinite (limited area or never ending area)?
    – Penguin
    Nov 29 '20 at 5:38
  • @Penguin It's probably finite. Question: "2 teams. Each team has a 750x750 area." Nov 29 '20 at 6:46
  • 2
    If you have access to commands, why not fill the nether ceiling with bedrock or barrier blocks? Then there is no easily accessible nether ceiling.
    – qwr
    Nov 29 '20 at 7:37

My method uses scoreboards for detecting position. Since with scoreboards you can execute if a score is in a range.

Note: This will work in a infinite area, and may cause less lag then some other methods

Hovering your mouse over italicized words will give you a short explanation/tooltip

Important: You must be in a Minecraft version of at least 1.13 for this method to work


In Minecraft, you need to create a scoreboard objective with a dummy critera. You can do that with the following command.

scoreboard objectives create ypos dummy

After Preparation

Next, you need to have in a Repeating Command Block or a Ticking Function a command that gets the Pos[1] of all players/entities and stores it in our ypos scoreboard. The following command will accomplish that.

execute as @a at @s store result score @s ypos run data get entity @s Pos[1]

If you want it to work for all entities, replace @a with @e. Next, you need a Repeating Command Block or a Ticking Function with a command testing for players that have a ypos score of 122 or more and teleport them to 121 or lower. The following command accomplishes that.

execute as @a[scores={ypos=122..}] at @s run tp ~ 121 ~

Again, if you want this to work with entities, change the @a to @e


This method stores the ypos of every player/entity in a scoreboard, then checks to see if the ypos value is greater than or equal to 122 and if so, it will teleport them down.

  • A user has reported that this may also take effect in other dimensions when they don't want it to. Do you know how to fix it? Apr 3 '21 at 17:07

Note: The following method is for a finite area.


Command (obviously adjust the coordinates for your needs):

/execute as @a[x=0,y=123,z=0,dx=750,dy=200,dz=750] at @s run tp @s ~ 121 ~
  • x=0..y=..z=... - Corner 1
  • dx=750..dy=..dz=... - Corner 2
  • ~ 121 ~ - Location of player, but at Y 121

1.8 - 1.12

Command (obviously adjust the coordinates for your needs):

/execute @a[x=0,y=123,z=0,dx=750,dy=200,dz=750] tp @s ~ 121 ~
  • x=0..y=..z=... - Corner 1
  • dx=750..dy=..dz=... - Corner 2
  • ~ 121 ~ - Location of player, but at Y 121


The selector arguments dx, dy, and dz did not exist pre-1.8.

  • There's no point in including answers for really old versions.
    – pppery
    Nov 30 '20 at 3:53
  • @pppery why not? It doesn’t take away from the post does it?
    – Penguin
    Nov 30 '20 at 4:59
  • Suggestion: Combine this answer with an appropriately configured world border so that players cannot escape the finite area where they are intended to be.
    – Kevin
    Dec 2 '20 at 6:35

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