In the game are two types of squares that directly modify your money. Plus "+" squares, or blue-coloured squares in more recent installments, and minus "-" squares, red-coloured later. When a player lands on such a square, a slot wheel full of amounts is spun, lands on one. and you receive/spend said amount, pretty simple so far.
But the amounts are not consistent. Some things appear to affect them, most notably the current month. What are the exact mechanics?
- How many different 'slots' are there?
- Is the probability even or weighted? (E.g.
p=2d6in rpg terminology)
- How exactly does the month affect the price?
- Is there a formula, or would a lookup table make more sense?
- Does the state of the board (the year, or how much property is owned) raise the amounts in the late-game, or is it time-independent/static?
So far it appears to be of the form
a + pb, with
b dependent on month and type; plus or minus. I don't know the values of
The currently very popular digital board game Momotarou Dentetsu is something Japan-only, and a long-running series (since 1988). There's preciously little information to be found on the internet. The games are remarkably static: much like Pokémon, game mechanics change very little from installment to installment. Usually a few things are added with each new game, with there being 23 games total so far (with most English gaming sites only listing the first two).