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The nature of main quest-line in Cyberpunk 2077 compels you to finish it as soon as possible and ignore various side-quests.

However, when playing open world RPG, such approach will generally make you miss big parts of content.

Is there actually penalty in main-quest for taking too much time? Or is the pressure only story device without any real effect?

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2 Answers 2

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No, you generally don't need to hurry. Most quest states will wait for you until you return to play them. So you're free to do other things in the game and let those quests wait.

This also applies to side quests which you can accept, often via phone, by saying stuff like "yes I will come over to deal with it" (or similar), but you don't actually need to do that right away.

There is only one exception, though. It is the quest "Happy Together" where you need to talk to your neighbor (the one who doesn't want to speak with his police coworkers).

The quest requests you to talk to Barry after he blocked to talk to his coworkers. You can't speak right away with him, but shouldn't wait to long either (skipping a few hours is enough). If you take to much time, then the quest can fail. You can read more about that quest here: https://www.thegamer.com/cyberpunk-2077-happy-together-save-barry/

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    @IvanLoginov I base it on my almost 100% playthrough experience.
    – Tom
    Commented Dec 17, 2020 at 15:02
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    You can even walk away from characters mid-conversation, do another questline, and return to continue the conversation. It's a bit immersion-breaking but on the other hand, it's convenient for the player.
    – k0pernikus
    Commented Dec 17, 2020 at 15:22
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    @kalina I haven't tested it myself, so I can only rely on other sources. The linked page for example says the quest will "resolve on its own", so I guess you can't bring it to a good end, but the quest still exists in your log, you so can have the finalizing dialog with the other cops. I guess there they will tell you what has happened and the quest will then be done.
    – Tom
    Commented Dec 18, 2020 at 0:47
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    @kalina Thanks. Like I said, I don't think it will disappear automatically. You still need to talk to the coworkers, but certain outcomes are impossible for you due to waiting too long.
    – Tom
    Commented Dec 18, 2020 at 17:10
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    There’s also a timer factor on some of Panam’s side quests (Riders on The Storm in particular, if I remember rightly) Commented Dec 24, 2020 at 15:39
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There are very few quests that have a hidden timer, neither of them is one of the main quests.

Examples that I know:

  • Loosing my religion will fail if you take too long time from taking the quest to saving the monk
  • Violence might become unavailable for a week if you take too long before going to the Riot club
  • Raymond Chandler Evening might fail if you take too long to check on Pepe's wife.

In general, a rule of thumb can be like this: If the quest is either

  • part of the main quest
  • given by a fixer
  • given by one of the important NPCs (Rogue, Panam, River etc)
  • a part of a chain

then there is no need to hurry.

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