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So when the buddies came out, they were given bonuses like being able to bounce the ball back at the Pokémon you are trying to catch, for a guaranteed hit. However lately, I have noticed that I am rarely getting the "Nice", "Great" or "Excellent" bonuses from this anymore, whereas originally it would be pretty much guaranteed.

Is this intended functionality, and if so, what are the circumstances (i.e. percent chance, or timing?) that do allow me to gain the extra benefits of a Nice/Great/Excellent throw when my Buddy hits the ball back at the Pokémon I am trying to catch?

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As far as I understand, it is based on whether the ball was landing in the circle (if it was there) and what size it was (if it was there). So if you throw it whilst the Pokemon is attacking, you should still aim for the middle. And have the circle locked in small.

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    While this works like 90% of the time, I have seen where the throw would have been excellent based on the size of the circle and the bounce back was just nice, or where a throw shouldn't have gotten any modifier and was bounced back as a great throw. So it seems like there is some other factor or randomness involved. – Kadima Dec 18 '20 at 14:40
  • It's definitely based on the size of the circle before the mon started attacking, but I've seen plenty of cases where my throw would have landed well outside the circle but I still got the bonus (in fact, I've taken advantage of this on multiple occasions to more easily complete "make an excellent throw" tasks), and cases where the opposite happened as well. – John Montgomery Dec 18 '20 at 18:57
  • In my situations I would be lined up for a great throw, or a nice throw, and I get nothing. – Ben Dec 19 '20 at 0:02

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