So I'm trying to create a scoreboard that tracks the kills of players, but I only want it to increase when they kill a specific player, in this case just the player IGN would do.

I was thinking it would be something like:

/scoreboard objectives add (scoreboardName) minecraft.killed:(player)

but I haven't got it working.

What command should I use?

Btw this is in 1.16.4


By using the minecraft.killed:minecraft.player you can track whenever any player kills a player, if you would combine this with a deathCount on the specific player and test for both scores you can add a dummy score to display kills:

Scoreboards, I used the name kill for when someone has killed a player:

/scoreboard objectives add kill minecraft.killed:minecraft.player

I used the name Death for the specific player's deathCount score:

/scoreboard objectives add Death deathCount

I used the name Kills for the displayed kills:

/scoreboard objectives add Kills dummy

Remember to set scores to 0 to each player:

/scoreboard players set @a kill 0
/scoreboard players set Player Death 0
/scoreboard players set @a Kills 0

I used the name Player for the specific player.

To test for when a player has a kill score of 1 and the specific player has a death count of 1, you can do with this command:

execute as Player if score @s Death matches 1 
run execute as @a if score @s kill matches 1 
run scoreboard players add @a Kills 1

Because the specific player can only be killed by one player, only one player will get a point for the kill score. The command tests for the specific player's death count and any player with a kill, it then gives that player a point in the dummy score Kills.

But you need to reset this as well, you then need to place the last command in a repeating command block and place two chain command blocks after it with these commands:

execute as @a if score @s kill matches 1 run scoreboard players set @s kill 0

This command will reset the kill counter for any player with a score of 1, this will reset even if the specific player is alive, so the Kills score will not change.

Next command:

execute as Player if score @s Death matches 1 run scoreboard players set @s Death 0

This will reset the special player's death counter.

The reason these two last commands is in a chain after the first execute command is so that they run within the same tick but the first one runs first so that the scores don't reset before a point can be added to the Kills score.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.