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Falling blocks with the motion tag don't actually travel infinitely. I tried using a repeating command block to keep setting the motion to [1.0,0.0,0.0], but the falling block's movement ended up being choppy as if it was being teleported.

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Try This Command:

/summon fireball ~ ~ ~ {ExplosionPower:0,direction:[1.0,0.0,0.0],power:[1.0,0.0,0.0],Passengers:[{id:"minecraft:falling_block",BlockState:{Name:"minecraft:sand"},Time:1}],Item:{id:"minecraft:sand",Count:1b}}

It summons a falling block riding a fireball which travels infinitely (I think) It won't look just like a block but you can adjust the item for the fireball and the block for the falling block. You can adjust the power and direction tag for movement.

Made using: https://mcstacker.net/

Idea two:

/summon falling_block ~ ~ ~ {NoGravity:1b,Time:1,Motion:[1.0,0.0,0.0]}

No Gravity tag should prevent gravity effects from being used. Which could have been stopping the block?


Giant Idea:

/summon giant ~ ~ ~ {NoGravity:1b,Silent:1b,Invulnerable:1b,NoAI:1b,Tags:["TPme"],ArmorItems:[{},{},{},{id:"minecraft:sand",Count:1b}],ActiveEffects:[{Id:14b,Amplifier:1b,Duration:999999}]}

or

/summon armor_stand ~ ~ ~ {NoGravity:1b,Silent:1b,Invisible:1b,Tags:["TPme"],DisabledSlots:4144959,ArmorItems:[{},{},{},{id:"minecraft:sand",Count:1b}]}

Repeat:

/execute as @e[tag=TPme] at @s run tp @s ~0.1 ~ ~
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  • I tried doing that already but with a dragon fireball, and it resulted in the same motion but more crazier – showerinacan Mar 5 at 4:05
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    Hmm, how about the no gravity tag? Or how about setting its motion to a really large number? – DragonFire7z Mar 5 at 17:07
  • I already have the NoGravity enabled, as well as motion being 5.0,0.0,0.0 – showerinacan Mar 6 at 1:13
  • Hmm is it a visual thing or the properties of a falling block because we could use an invisible giant wearing a block and have it get constantly teleported. (tp is animated.) – DragonFire7z Mar 6 at 22:07
  • That might actually work – showerinacan Mar 6 at 22:16

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