Super Smash Bros, perhaps more than the average game, allows fairly freeform customisation of the controls and attracts a variety of opinions on what is the best or most efficient setup.

In training mode (like almost every mode), you can select a control scheme so the controls are to your liking.

You can also allow other players (beyond player 1) to be controlled by human players using gamepads instead of the CPU, by selecting 'Control' for the 'CPU Behavior' setting.

However, when I try to do this, the other gamepads don't honor the control setup selected when starting training, so you can't quickly swap between controllers (well you can, but it's a real brainpain) because they have different control setups: e.g. the jump button on one player is the shield button on another.

Is there a way to change the controller setup for extra training players, or make them all honor the mappings you chose at the start of training?

1 Answer 1


Unfortunately, this is not possible

Custom controls are tied to names in Smash Ultimate. You can setup custom controls for a name and when you select that name, your controls will be mapped accordingly.

However, you cannot select a name for the training mode CPU, which, as you've seen, means you're kicked into the default controls.

Ultimate, unlike every other smash game, does allow you to set the controls for a player with no name (or the "default controls"). When I read this question, I thought that'd be your solution. However, even after setting up the no-name controls, training mode CPU control still reverts to the system default.

Some alternatives for training...

Usually, control in training mode is there for a friend to quickly get into position or jump a certain way so you can test something as the first player (which is why I'd guess they didn't bother letting you setup controls).

If you want finer control over what the CPU's do and you're willing to do some work to get there, I'd recommend looking into one of the many "training mods" (like this one https://github.com/captainl/training-arduino). This is what I've seen a lot of pros using. It requires an arduino to fake controller inputs, but will let you record sequences or constantly DI in specific ways.

It's a bummer, but this seems to be the best option for training mode at the moment. The training mode feature has always been sorely lacking in Smash games.

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