2

I have been trying for the past day to figure out how to make it so that when a vindicator is named "Enchanter", it switches its textures.

None of the tutorials I have watched work. I've done everything I can think of and I am out of options now, I even searched to see if this question has been asked before, and I either cant find it, or it simply does not work.

This is in java 1.16.5 with a custom resource pack.

3
  • Does it have to be the custom name that triggers the texture? If so, why? What about setting a different type of flag? Apr 23 at 22:51
  • Yes it does, because if its something else then I don't understand it. I don't even know how to measure anything else, names is the only thing I now that has worked in the past other then biome specific and that wont work since I need it to be in several biomes at once.
    – anomanous
    Apr 23 at 22:59
  • does anyone have any ideas?
    – anomanous
    Apr 24 at 22:53
3
+50

This is not possible with vanilla, though OptiFine has it as a feature. Here's a documentation of it.

The custom texture for the mob must be named vindicator<num>.png inside the assets\minecraft\optifine\random\entity\illager folder, where <num> is a number (starts at 1.)

Inside the same folder, you'll also need a .properties file with the same name as the vanilla texture (meaning it would be vindicator.properties.) Here's how its contents would look like:

name.<num>=Enchanter
  • <num> being the same number as the custom texture has in its name.

This should now display the custom texture to the vindicator with the name "Enchanter"

6
  • somehow this is not working, I dont know why but when I do this it simply does the default textures even though everything is in place.
    – anomanous
    Apr 26 at 13:49
  • Does this work for 1.16.5 for you, or am I just doing it wrong?
    – anomanous
    Apr 26 at 14:56
  • Does this answer work for other people?
    – anomanous
    Apr 26 at 19:54
  • @anomanous It'll only show the custom texture for the players that have OptiFine installed. Also, I forgot that it should be ...\minecraft\optifine\random\entity instead of just ...\minecraft\optifine\entity, sorry about that!
    – eggohito
    Apr 27 at 3:46
  • its still not working, I have optifine installed, custom models used, but its STILL not working, the number used is 2, ut when I try to do it it simply uses the normal texture!
    – anomanous
    Apr 27 at 11:06

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.