I'm building a little shop for a map I'm doing and I'm trying to detect if the player has a certain number of gold nuggets on them. It works, but only for 1. I want it to check more than 1 item, I've tried numerous ways with the count command after it and none of them work. This is the command

execute if entity @p[nbt={Inventory:[id:"minecraft:gold_nugget"}]}]
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    As far as I'm aware, this isn't doable, unless you individually take them out of the users inventory and replace them. – CATboardBETA Jun 19 at 11:10
  • would there be a way to do that? – MilkAppreciate Jun 19 at 11:15
  • Well, I upvoted the question, maybe someone more experienced will be able to find your answer. – CATboardBETA Jun 19 at 11:16
  • Okay, thank you. – MilkAppreciate Jun 19 at 11:18

You could use something like:

  • /execute if entity @p[nbt={Inventory:[{id:"minecraft:gold_nugget",Count:1b}]}] run COMMAND

And change the value in Count:#b to the desired amount, but this only works if you are looking for the EXACT amount of an item.

If you want it to target a player with 1 or more gold nuggets, you will have to use a scoreboard:

  • /scoreboard objectives add gold_nuggets dummy (This is used to store the amount of gold nuggets players have.) [You only have to run this once]
  • execute as @a store result score @s gold_nuggets run clear @s minecraft:gold_nugget 0 (This stores the actually amount of gold nuggets each player has into the scoreboard (doesn't actually clear any items).) [You should put this in a repeating command block]
  • execute if entity @p[scores={gold_nuggets=1..}] run COMMAND (This is used to see if a player has 1 or more gold nuggets in their inventory.) [You should use one of these for each shop trade, just change the value of gold_nuggets=1..]
  • Thank you so much, now I just need to set up the reduction system when you buy something. I think I could figure it out but is there a certain command that would do that after you bought something? – MilkAppreciate Jun 19 at 21:55

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