As part of a datapack-powered PvP map we want to apply slowness to players. Sadly we have run into the issue where slowness does not affect sprint-jumping speed, meaning even players with slowness 100 do not have a difficult time catching up with people running at normal speed.
We have tried some very drastic measures:
- Applying the slowness potion effect
- Changing the player's movement speed attribute
- Giving players jump boost 200 to disable their jump ability
Sadly none of these solutions got rid of the speed boost players get from sprint-jumping. We considered disabling their sprint, but Java edition lacking a
/hunger command we found this impossible.
Is there a way to stop players from sprint-jumping, or otherwise make them actually slower?