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In Worms Armageddon some of the player's actions may trigger an instant replay of what had happened a moment earlier. What is the exact algorithm that decides when to show a relpay?

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If I'm reading the source code right:

  • A Worm skimming across the surface of the water
  • Using the Kamikaze weapon
  • Pressing the R key
  • 3 or more Worms dying in one turn
  • 350 or more damage being dealt in one turn
  • Game is over (one of the teams won)
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  • Is it 3 or more enemy worms? Or does it still replay when one or more of your worms die in the 3 kill count? Apr 7 at 13:19
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    @SirDuckduck Three Worms dying from any cause other than things like Kamikaze (which has its own condition anyway). Apr 7 at 14:03
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    @Stevoisiak I don't know how to answer that in a way which would be interesting or useful if you don't have the source code, or perhaps I misunderstood your question, please clarify. Apr 8 at 1:45
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    @VladimirPanteleev Oh, you’re the maintainer for Worms Armageddon! I was wondering where you found the source code. You may want to mention you’re a dev in the answer
    – Stevoisiak
    Apr 8 at 3:26
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    @VladimirPanteleev, could you copypaste that code fragment for fans? Apr 13 at 10:26

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