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Regular Attack and Rapid Shot fire a number of blaster shots, only a few of which ever seem to hit. Is it possible to have such a high dexterity that every shot hits (ie. all 6 shots of Rapid Shot, all 3 shots of Regular Attack)?

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No, this is not possible.

A regular attack with one weapon is resolved as a single roll which either hits or it doesn't, and then an appropriate animation plays, which may consist of multiple shots or strikes. However, these aren't considered separate attacks - they're all part of the same hit.

If you do have multiple attacks in the round, by using Rapid Shot/Flurry or multiple weapons, it will still only animate one of them (the first, I think). The other attacks are calculated and applied but not shown.

It's helpful to remember that, aside from movement, KotOR's combat is basically turn-based thanks to its D&D heritage. An attack isn't a single bolt but a full-round action.

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  • Huh, so it's just an animation, not actual bolts hitting. It just lines up with damage numbers based on the attack chosen. Neat, thank you! Commented Jul 14, 2022 at 2:23

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