A central part of the combat system in Chained Echoes is the overdrive meter. It will determine how much tech points each move costs and how much damage the team can deal and be dealt. You want to keep it in the green "overdrive" zone and avoid the red "overheat" zone:
Each action (attack, defend, skills, switch character,...) makes the meter goes up or down. The same action can fill the meter in one round and drain it in another.
Is there systematology whether the meter goes up or down with a certain action? I want to plan rounds ahead and this kind of information would make it easier to do so.