Platform: iOS, specifically an iPhone 5s
Genre: Party-based, turn-based RPG
Year: The screenshot is from 2017, pretty sure I had played it for about a year at that point, don't believe it had had any updates in several years but less confident about that.
Perspective: Global map for the overworld, portraits, and representation of enemy in combat (see screenshot for portraits during "cutscene")
Memorable Moments: The screenshot has a line of code that appeared in the game that I always wondered about. Otherwise, at one point the party meets a female researcher who doesn't want to help until she finds out they're working on an "infinity bug" or something along those lines.
Protagonists: The team starts with an "everyman hacker" kind of character, adds a fiery aggressive woman, an intimidating black guy who's actually a medic, a horny bard-esque character to get smacked down by the fiery woman, support character, etc.
Weapons/Equipment: It was hacking equipment (computers, interfaces, I think botnet was your HP?) but the actual combat was 100% RPG. Standard "Fight/Item/Defend/Run" interface, different attacks could stun or deal damage over time, etc.
Goal: Attempting to stop a shadowy cabal of some nefarious plot
Plot: Slowly recruiting a team of hackers to take on some shadowy cabal. News stories in the background were opponents of a bill (AI rights maybe?) being suicided.
Enemies: Portraits similar to the team except also had a background of where we were hacking.
Art: 2D art portraits, global map of the world with popups for random events, highlighted cities for shops/quests/news. Refer to the screenshot for portraits.
Setting: Earth, five minutes in the future. Everything was hacking focused so it was all webcams and remote access rather than actually traveling anywhere.
Environment: Digital cyberspace
Tone/Mood: Somewhat technological dystopia, some humor between the team, nothing extreme either way.