1

I've been trying to find out how to get Nemesis Engine to work properly, but when I update, I get the following error message: "ERROR(2006)". How do you fix this?

Initializing engine update

ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<filename>.xml") and it must be located in the same path as the hkx counterpart. Please contact the mod author.
File: scripts

Failed to update engine

Screenshot of error message

I've searched and found out that Error 2006 occurs when a creature mod is missing or something.

My mods are:

  • (DMC) The Ultimate Dodge Mod Reanimated
  • (Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97
  • 120 FPS User Interface 1.2
  • 3PCO - 3rd Person Camera Overhaul
  • 3rd Person Camera Stagger Remover
  • 9.0.1 A quality World Map
  • Address Library for SKSE Plugins - All in one (SE)
  • Aim Fix
  • Animation Limit Crash Fix
  • Animation Motion Revolution
  • Another Vampire Leather Armor
  • Arvak Replace SE
  • Bash Behaviours Overhaul
  • Better Jumping AE
  • Better Third Person Selection (AE-SE)
  • Bodyslide and Outfit Studio
  • Book of SHadows
  • BTPS - Nordic UI
  • CBBE 3BA (3BB)
  • Cloaks and Capes
  • Compass Navigation Overhaul
  • Condtional Armor Type Animation
  • Contextual Crosshair
  • Crosshair-ALigned Crossbow
  • DAR - Dynamic Swimming
  • Daring Lunar Guard Armor
  • Detection Meter
  • Diverse Dragon SE
  • Dynamic Animation Replacer 1.1.0 SSE
  • eFPS - Exterior FPS Boost
  • Enhanced Volumetric Lightning and Shadows (EVLAS)
  • ER moveset collection (MCO)
  • Fairskin Complexion for CBBE V11.1
  • Faster Horses V_1_1
  • FileAccess Interface for SE Scripts - FISSES
  • Fixnotes For SkyUI Skyrim SE 1.5.97
  • Footprints 1.6.1
  • Footprints and Sand Patch FOMOD 0.9
  • Fores New Idles in Skyrim SE
  • Gesture Animation Remix (DAR)
  • Goetia Animations - Conditional Shouts
  • Handguns of Skyrim 2.1.1
  • Heavyblade Power attack SE
  • IFrame Generator RE
  • Immersive Citizens - AI Overhaul
  • Improved Alternate Conversation Camera AE
  • Infinity Dodge
  • Infinity UI
  • Inigo_V2.4C
  • JContainers SE
  • Jumping Attack Main File
  • Kalilies Brows
  • KS Hairdos SSE
  • Lein's Perhaps Realistic NPCs - AIO
  • Leviathan Animations(Sprint,Two handed stance, normal attack high stance, power attack for high stance, male walk and run)
  • Liliths Eviscerator
  • Lore Friendly Guns of Skyrim
  • Lunar Guard 1k Textures
  • Lunar Guard 3BA
  • Lutsmord Vampire Armour - SSE CBBE
  • Maximum Carnage ML Edition
  • MCM Helper SE
  • MfgFix
  • Minecraft Diamond Sword - SE
  • More informative Console 1.1.0
  • Nemesis Creature Behavior Compatibility
  • Nemesis Unlimited Behaviour Engine
  • No Recoil
  • Nordic UI
  • Nordic-ish
  • Onhit Animations Framework - NG
  • Payload Interpreted
  • Powerofthree's Tweaks
  • Precision
  • Script Free Flinching
  • Script Free Behaviour Staggerlock
  • Serana Dialogue Add-on
  • Serana Lustmord Armor Outfit Patch
  • Simple Sprint Dodge animation Replacer
  • SkyHUD
  • Skyrim Priority SE AE
  • Skyrim Script Extender 64
  • SkyUI -Ghost item Bug Fix
  • SkyUI_5_2_SE
  • slightly Better Rock Cairns
  • Smooth Random Jump Animation REwork
  • Smooth Random Sprint Animation
  • Smooth Weapon jump Animation
  • SmoothCam
  • Smoothcam - Modern Camera Preset
  • Spell Perk Item Distributor
  • SSE Display Tweaks
  • The Eyes of Beauty
  • The paarthurnax Dilemma
  • TK Dodge RE
  • Tk Dodge SE
  • TH dodge replace to Step dodge
  • True Directional Movement
  • TruHUD 1.1.8
  • TUDMPatcher
  • UIExtensions v1-2-0
  • Ultimate Combat SE
  • Unofficial Skyrim Edition Patch
  • Valhalla Combat
  • Vanargand Animations (Crossbows, Dual wield atacks, one handed mid stance, one handed normal attack, one handed power attacks, sneak crossbows, sneak walk and run)
  • Vigilant SE-AE v171
  • Violens
  • Visual Animated Enchants V.2
  • Vivid Weathers- Definitive Edition
  • Water for ENB
  • Wildcat - Combat of Skyrim
  • XP32 Maximum Skeleton Special Extended

enter image description here

enter image description here

These are just the folders under my meshes all of them works and there's only the arvak creature mod here.

7
  • From the nemesis creature behavior compatibility's post: "NEMESIS IS NOT FULLY COMPATIBLE WITH CREATURES This don't make Creature sex/FNIS animations work with Nemesis, this only allows behaviour modders to do creature behaviour edits" I understand that as any mod that'd add creature should create behavior file that's compatible with nemesis engine, and I am guessing that your mod(s) are not compatible with it. Might be wrong though. And I won't be digging which mod is causing that.
    – Skye-AT
    Commented Jan 5, 2023 at 1:24
  • the thing is though I have only 2 creature mods diverse dragons and arvak replace but even if i disable thos mods or even if I disable all of the mods except nemesis ofc I still get the same error Commented Jan 5, 2023 at 1:59
  • My hypothesis was wrong then. Have you tried to reinstall the mods in question? A reddit post claims that reinstalling the mod(s) and rebooting their PC fixed the problem.
    – Skye-AT
    Commented Jan 5, 2023 at 2:28
  • Can you search your installation folder for a "scripts" file? I don't remember Skyrim having a non-extension file like that. That might go a long way to indicate potential incompatible mods.
    – Joachim
    Commented Jan 5, 2023 at 9:28
  • 1
    @Joachim: That's not what I meant. I'm suggesting that some mod has been incorrectly installed, such that its top-level scripts directory has somehow ended up under the meshes directory, where Nemesis can find it and complain that it doesn't know what a "scripts" is or how to deal with it.
    – Kevin
    Commented Jan 6, 2023 at 17:17

0

You must log in to answer this question.

Browse other questions tagged .