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I've been trying to find out how to get Nemesis Engine to work properly, but when I update, I get the following error message: "ERROR(2006)". How do you fix this?

Initializing engine update

ERROR(2006): Missing behavior file. The behavior file name must be in this format ("Nemesis_<filename>.xml") and it must be located in the same path as the hkx counterpart. Please contact the mod author.
File: scripts

Failed to update engine

Screenshot of error message

I've searched and found out that Error 2006 occurs when a creature mod is missing or something.

My mods are:

  • (DMC) The Ultimate Dodge Mod Reanimated
  • (Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97
  • 120 FPS User Interface 1.2
  • 3PCO - 3rd Person Camera Overhaul
  • 3rd Person Camera Stagger Remover
  • 9.0.1 A quality World Map
  • Address Library for SKSE Plugins - All in one (SE)
  • Aim Fix
  • Animation Limit Crash Fix
  • Animation Motion Revolution
  • Another Vampire Leather Armor
  • Arvak Replace SE
  • Bash Behaviours Overhaul
  • Better Jumping AE
  • Better Third Person Selection (AE-SE)
  • Bodyslide and Outfit Studio
  • Book of SHadows
  • BTPS - Nordic UI
  • CBBE 3BA (3BB)
  • Cloaks and Capes
  • Compass Navigation Overhaul
  • Condtional Armor Type Animation
  • Contextual Crosshair
  • Crosshair-ALigned Crossbow
  • DAR - Dynamic Swimming
  • Daring Lunar Guard Armor
  • Detection Meter
  • Diverse Dragon SE
  • Dynamic Animation Replacer 1.1.0 SSE
  • eFPS - Exterior FPS Boost
  • Enhanced Volumetric Lightning and Shadows (EVLAS)
  • ER moveset collection (MCO)
  • Fairskin Complexion for CBBE V11.1
  • Faster Horses V_1_1
  • FileAccess Interface for SE Scripts - FISSES
  • Fixnotes For SkyUI Skyrim SE 1.5.97
  • Footprints 1.6.1
  • Footprints and Sand Patch FOMOD 0.9
  • Fores New Idles in Skyrim SE
  • Gesture Animation Remix (DAR)
  • Goetia Animations - Conditional Shouts
  • Handguns of Skyrim 2.1.1
  • Heavyblade Power attack SE
  • IFrame Generator RE
  • Immersive Citizens - AI Overhaul
  • Improved Alternate Conversation Camera AE
  • Infinity Dodge
  • Infinity UI
  • Inigo_V2.4C
  • JContainers SE
  • Jumping Attack Main File
  • Kalilies Brows
  • KS Hairdos SSE
  • Lein's Perhaps Realistic NPCs - AIO
  • Leviathan Animations(Sprint,Two handed stance, normal attack high stance, power attack for high stance, male walk and run)
  • Liliths Eviscerator
  • Lore Friendly Guns of Skyrim
  • Lunar Guard 1k Textures
  • Lunar Guard 3BA
  • Lutsmord Vampire Armour - SSE CBBE
  • Maximum Carnage ML Edition
  • MCM Helper SE
  • MfgFix
  • Minecraft Diamond Sword - SE
  • More informative Console 1.1.0
  • Nemesis Creature Behavior Compatibility
  • Nemesis Unlimited Behaviour Engine
  • No Recoil
  • Nordic UI
  • Nordic-ish
  • Onhit Animations Framework - NG
  • Payload Interpreted
  • Powerofthree's Tweaks
  • Precision
  • Script Free Flinching
  • Script Free Behaviour Staggerlock
  • Serana Dialogue Add-on
  • Serana Lustmord Armor Outfit Patch
  • Simple Sprint Dodge animation Replacer
  • SkyHUD
  • Skyrim Priority SE AE
  • Skyrim Script Extender 64
  • SkyUI -Ghost item Bug Fix
  • SkyUI_5_2_SE
  • slightly Better Rock Cairns
  • Smooth Random Jump Animation REwork
  • Smooth Random Sprint Animation
  • Smooth Weapon jump Animation
  • SmoothCam
  • Smoothcam - Modern Camera Preset
  • Spell Perk Item Distributor
  • SSE Display Tweaks
  • The Eyes of Beauty
  • The paarthurnax Dilemma
  • TK Dodge RE
  • Tk Dodge SE
  • TH dodge replace to Step dodge
  • True Directional Movement
  • TruHUD 1.1.8
  • TUDMPatcher
  • UIExtensions v1-2-0
  • Ultimate Combat SE
  • Unofficial Skyrim Edition Patch
  • Valhalla Combat
  • Vanargand Animations (Crossbows, Dual wield atacks, one handed mid stance, one handed normal attack, one handed power attacks, sneak crossbows, sneak walk and run)
  • Vigilant SE-AE v171
  • Violens
  • Visual Animated Enchants V.2
  • Vivid Weathers- Definitive Edition
  • Water for ENB
  • Wildcat - Combat of Skyrim
  • XP32 Maximum Skeleton Special Extended

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These are just the folders under my meshes all of them works and there's only the arvak creature mod here.

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  • From the nemesis creature behavior compatibility's post: "NEMESIS IS NOT FULLY COMPATIBLE WITH CREATURES This don't make Creature sex/FNIS animations work with Nemesis, this only allows behaviour modders to do creature behaviour edits" I understand that as any mod that'd add creature should create behavior file that's compatible with nemesis engine, and I am guessing that your mod(s) are not compatible with it. Might be wrong though. And I won't be digging which mod is causing that.
    – Skye-AT
    Jan 5 at 1:24
  • the thing is though I have only 2 creature mods diverse dragons and arvak replace but even if i disable thos mods or even if I disable all of the mods except nemesis ofc I still get the same error Jan 5 at 1:59
  • My hypothesis was wrong then. Have you tried to reinstall the mods in question? A reddit post claims that reinstalling the mod(s) and rebooting their PC fixed the problem.
    – Skye-AT
    Jan 5 at 2:28
  • Can you search your installation folder for a "scripts" file? I don't remember Skyrim having a non-extension file like that. That might go a long way to indicate potential incompatible mods.
    – Joachim
    Jan 5 at 9:28
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    @Joachim: That's not what I meant. I'm suggesting that some mod has been incorrectly installed, such that its top-level scripts directory has somehow ended up under the meshes directory, where Nemesis can find it and complain that it doesn't know what a "scripts" is or how to deal with it.
    – Kevin
    Jan 6 at 17:17

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