In the latest datapack I'm working on, I wanted to play with different fire colours, namely a green copper fire and a bright yellow blaze fire. I was happy with the recoloured textures I'd made, and then copied and modified the existing fire block models into 1 model I could create using the new item_display, based on a fire charge CustomModelData.
Which is when I noticed that the item_display was very obviously dimmer than an actual fire block. Even the block_display when using the default fire block looks worse. (Fire and Block_display Fire)
(Fire, 2 item_diplay fires, soul fire)
I've tried putting a 15 level light block inside the fake fire, but while it lights up the area, the texture remains darkened. I vaguely remember that there is a way to change the brightness within a texture file, but I cannot find that option anywhere, and Googling the issue only comes up with resourcepacks for brightening the game.
At this point, I don't know if I need to change the root item, or if there's some hidden option I need to write into the texture JSON file to made it brighter.
brightness
which takes ablock
andsky
argument. Have you tried setting those to 15 (or whatever you want the brightness to look like)?