Here is a problem I'm facing again and again.
I stroll through a dark corner of the world. Pass a perception skill check and detect a trap.
My party, the bumbling idiots they are, they still have a move command and continue happily on their merry way, walking right into the trap and blowing everyone to smithereens.
Now in other similar games (e.g. BG1, BG2, ...) I'd simply hit pause - freeze the action for a sec, tell the party to stop and the thieve to get working on the trap.
Alas, there is no pause button in BG3... How can I avoid the above disaster from occurring?