On big maps with lots of resources, I end up with so much traffic that the following high-throughput station doesn't work that well (from manual). Only two trains can leave at the same time, resulting in the following picture. Here I have 6 trains ready to go, but they are waiting for free path state.
Since on a big map, trains travel very long distances — very often they require maintenance when exiting a station. My goal was to come up with a station design that satisfies these criteria:
- More trains can leave at the same time.
- Trains that don't require maintenance can quickly speed up.
- Trains efficiently merge into a 2-track main line.
- Every exit line from the station has a dedicated train depot.
- Depot lines merge efficiently into a 2-track main line.
Here is my initial attempt:
- 6 exits from the station
- 2 exits merge into one line, resulting in 3 high-speed lines.
- 3 to 2 fail-safe merger
- Every exit has a dedicated line with the train depot.
- 6 exit depot lines merge into 2 exit lines.
- Every 2 exit depot lines merge into the main track using a 3 to 2 fail-safe merger (not shown).
Is this station too overdesigned? Is there a way to achieve somewhat similar results with a smaller footprint? Do I need to worry about depots in the first place? Is it possible to tweak the original design to achieve something similar?