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It was recently announced that Unity will start charging game developers a fee for every Unity based game installed on the computer. Upon learning of this, I also learnt that Unity collects installation information from users, which in my mind is a form of telemetry data that I would rather not be giving away.

As a gamer, I would rather my computer was not phoning home to Unity. Which hosts do Unity Games phone home to? How can I block them from collecting telemetry in Windows Firewall?

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  • It is probably agains the TOS of Unity to not let it phone home, which would run afoul of our rules here. But id need someone to point to me where in the TOS it does mention it. :p
    – Fredy31
    Sep 18 at 17:16
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    I'm sure Unity has a developer-facing TOS, but does it also have an end-user-facing one?
    – Nolonar
    Sep 18 at 17:21
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    Super User might be a more suitable site for these kind of questions (firewall configuration).
    – Amarth
    Sep 18 at 19:28
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    I agree this may be better scoped to super user, but it's definitely not a gamedev question.
    – pppery
    Sep 19 at 1:41
  • @pppery `@Amarth I believe this question is off-topic at Super User. As stated in the Super User Help Center, video games are considered off-topic there. On the other hand, this question seems to fit the scope of Arqade since it is not about game development. For this reason, I’m voting to keep this question open. Sep 19 at 2:53

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