I have always played PvP on servers like Hypixel, and for years I've noticed that I always get a fishing rod when I duel other players. I have used it, but I have never seen the benefit.

I have tried to research this, but all Google gave me was how to use it, not why it's helpful.

  • I guess you can pull enemies close who don't want to be close? Commented Sep 26, 2023 at 13:55

3 Answers 3


Let's go a little more in-depth.

1.8 PvP is mainly built around the momentum of fights. The goal is to initiate combos, which involve repeatedly hitting the other person while they can't hit you - done correctly (dodging the opponent's every hit) you can stab someone to death without them hitting you once.

The only reason combos are possible, however, is because Minecraft servers aren't instantaneous and naturally favour the attacking player. Crucially, the range calculation on the server only happens when they receive the signal that your player has hit - so, if you hit someone from slightly further away than maximum and then move into range, it will count as a hit.

Conversely, the other person's only opportunity to hit the other player is when they are already being hit - and even if they attack, they are knocked out of range by the time their hit lands. If this isn't clear, I've made a rough guide below.

A visual guide to how combat works in relation to ping.

(-50ms means 50ms before blue's hit is registered and +50ms means 50ms afterwards - we're assuming both players have 50ms ping here)

This is why a player with lower ping has an advantage, as their hits won't register as late, but it's also why getting the first hit in a fight is so important. Fishing rods, as well as snowballs, arrows, eggs, etc., provide knockback from a distance, which allows a player to safely close the gap while the other player cannot hit them and start a combo.


If you do not completely understand what Corsaka said, an easier (and less technical) way to think about it is that more forward momentum gives you more reach and less forward momentum gives you less reach. When you rod someone, you stop them, getting rid of their extra reach, while you still have yours. So, you can go in to get the first hit and combo them.


So you can pull enemies closer to you, and so that you can put them up in the air, because your reach comes from your head, so you can hit their feet while they can't hit you. And, if you can, you can start a combo.

  • neither of these particularly matter to 1.8 pvp - on pvp-focused servers, rod-pulling is often disabled, and knocking someone into the air doesn't make enough of a difference when compared to ping/connection strength
    – Corsaka
    Commented Sep 27, 2023 at 23:58

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