So recently, I have been trying to beat the PvZ minigames (and some of the levels in the 2nd adventure) while only using one column of plants. I have been struggling with Zombotany 2 (which I have been trying to do for ~1-1.5 hours), although some of the other levels that I am struggling with I will ask about in the future when I have played them a bit more.[1] Here are a few of the things that is making me have difficulties with completing Zombotany 2 while doing this challenge:
Case 1: Tallnut Zombie in a lane with no protection
Now, this is probably the least annoying case out of the ones I am going to present. Here's why:
While Tallnut Zombies do have the most health out of any of the Zombotanies (with a total of 3600), they can be wiped out pretty easily.
In fact, all I needed to do was make sure I had, say Potato Mine on hand and then switch out Repeater/Gatling Pea for Cattail (more cost efficient with a total of 250 sun needed compared to 450, and it frees up a seed slot because I'm still using Lilypad no matter what).
This is because then I could have Cattail auto-targeting the Tallnut Zombie that was a problem and get its health down enough that a Potato Mine/Cherry Bomb could easily take it out.
This actually is probably more beneficial because since I'm using Melon-pults/Winter Melons on land, which since it has pretty much the best damage (and a slowdown effect if Winter Melon's melon hits a zombie), I'm easily going to be able to at least get the Tallnut Zombie down to ≤1800 health.
This is also because of Melon-pult's/Winter Melon's splash damage that it does, although that requires it to be hitting another zombie adjacent to the Tallnut zombie in the lane with no protection. It also requires that the zombies are going the same speed (since zombies are able to go different speeds, as for some reason it's not always the same), so the plan really shouldn't rely on that.
Case 2: Gatling Pea Zombie in water
This is not where I realized I needed to bring in Pumpkin (obviously I needed to bring it in if I want to keep my plants - they don't have much health at all), but more where it became really difficult to protect my plants. This is especially in the water, where my Cattails are just too busy knocking down the Tallnut zombie's hit points.
All the Gatling Pea Zombie does is mow down the Pumpkin's health points before destroying my Cattail. I'm not really sure if there even is a counter to this other than sacrificing support to just have a Melon-pult/Winter Melon there, although that just makes Tallnut Zombies harder to kill.
Case 3: Jalapeño Zombie behind a Tallnut zombie
This is literally the worst thing that can happen. If this happens, the Cattails aren't going to target the Jalapeño Zombie, Melon-pult/Winter Melon can't even hit it, and unless you have a Jalapeño off cooldown, say sayonara to your row, 'cause you ain't saving the row. And even if you do have a Jalapeño off cooldown, you still have to dig up a plant to use it. And even then, you have to deal with the Tallnut Zombie if it's not already dead.
Now, let's make this already bad situation worse. Let's say you just dug up a plant and used a Jalapeño. But what's that? Another Jalapeño zombie behind a Tallnut zombie? Oh well, let the Jalapeño zombie take that row. But what's that now? Another one?
Yes, this actually happened to me. I wasn't even using Jalapeño, so that's how I lost 6 plants (a total of 1625 sun, since I lost 2 Winter Melons in Pumpkins and a Cattail in a Pumpkin) in an attempt that I think is tied with my current best (failed on the last wave before the 3rd flag).
Not gonna lie, this is the only case that I can't find a reliable counter to. However, a question that I feel like I need to answer to clarify some stuff is
What is my current loadout right now?
(for context I play on mobile which for some reason only allows for 9 seed slots to be used, this is also what I consider to be my best loadout so far, since it got me to the final wave before the 3rd flag before I failed.)
What I use | Why I use it | Counters | Countered by | Notes |
---|---|---|---|---|
Sunflower | Sun production | None | Everything - although here I'm not going to be using them for long, so it's fine | N/A |
Imitater Sunflower | Sun production | None | See above | I should probably stop using Imitater at all, since the only reason people even use this in Survival Endless is for sun production right at the beginning, and even though sun production is a necessity (obviously), I doubt it's that good to the point where I'm going need to use it here |
Pumpkin | It's a necessity - it's a one column strat, after all! and zombotany peas | None | Everything - still need to use it for protection of my plants | Very good for protecting the plants |
Lilypad | It's a necessity due to the fact that it is a pool level | None | Everything - doesn't mean I don't need it | Upgrades into Cattail, another necessity. It can also be used for stalling in some cases, although that doesn't really seem to work here. |
Cattail | Necessity and cost efficiency. Also helps with breaking down the HP of Tallnut zombies. | Peashooter Zombie, Wallnut Zombie (which I actually forgot all about while writing this up - that's how weak it is)[2], Tallnut Zombie, Squash Zombie | Tallnut Zombie, Gatling Pea Zombie, Jalapeño Zombie | Actually really good plant because of targeting system and damage |
Melon Pult | Best damage in the entire game | Peashooter Zombie, Wallnut Zombie, Gatling Pea Zombie (sometimes), Tallnut Zombie (sometimes), Jalapeño Zombie (if I can get lucky), Squash Zombie | Gatling Pea Zombie, Jalapeño Zombie | Not gonna lie pretty much the best plant in the game along with Winter Melon. This is an S+ tier plant, except for the fact that it's too darn expensive. |
Squash | Instant Kill | Everything | Jalapeño Zombie | Instant Kill |
Potato Mine | Instant Kill | Everything | Jalapeño Zombie, Squash Zombie | Instant Kill |
Cherry Bomb | Instant Kill | Everything | Jalapeño Zombie | Instant Kill |
What I could probably improve about my strategy
Before the 1st flag
Usually, I put Sunflowers on land first before putting them in water (mostly so I can save up more sun overall in the long run). After I start losing them to Peashooter Zombies, I put a Potato Mine where the Sunflower was so I could kill it without losing lawnmowers.
The thing I could probably improve about this part is just letting the lawnmowers go so I have a bit of time where a zombie cannot spawn in that lane so I can get some more sun, however the only problem with this is, I need the lawnmowers for later on, so I don't really know what to do here.
After the 2nd flag
This is really why I should probably switch out either Squash or Cherry Bomb for Jalapeño (or maybe Imitater Sunflower), because then I would at least stand a chance against Case 3 (Jalapeño Zombie behind a Tallnut Zombie) and I could finally at least make it to the final wave, however I haven't had the time to do the necessary testing to see if my presumption is correct. So, this begs the question
Can Zombotany 2 be beaten while only using one column of plants, or is it truly impossible?
[1]e.g It's Raining Seeds, 1-7 (2nd adventure), etc.
[2]I actually also forgot about Squash Zombie, since that's also a pretty weak zombie.