I'm new to Absolver, but I have played a few 3D fighting games before so I'm ok at understanding frame data. What I'm not quite getting about Absolver is how almost all attacks in the game are positive on block and on hit? In other 3D fighting games I've played most attacks are quite the opposite in that they are usually negative on block and mostly on hit as well, except during stuns or juggles etc.
It would be great if someone more familiar with this game could explain how this works differently in Absolver compared to other fighting games. For example, does almost always being positive on frames during attack mean you should adopt a more offense focused game style over defense? Or is there more to it than that?