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I'm new to Absolver, but I have played a few 3D fighting games before so I'm ok at understanding frame data. What I'm not quite getting about Absolver is how almost all attacks in the game are positive on block and on hit? In other 3D fighting games I've played most attacks are quite the opposite in that they are usually negative on block and mostly on hit as well, except during stuns or juggles etc.

It would be great if someone more familiar with this game could explain how this works differently in Absolver compared to other fighting games. For example, does almost always being positive on frames during attack mean you should adopt a more offense focused game style over defense? Or is there more to it than that?

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  • By "positive," I'm assuming you mean that those attacks hit?
    – Daemons
    Commented Aug 25 at 18:06
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    Positive on block/hit means that when an attack is blocked/hits it gives the attacking player a certain number of frames advantage. For example +5 on block would mean if the attacking player's attack is blocked they can launch their next attack 5 frames sooner than the defending player, which is a 5 frame advantage. The opposite (negative frames) would be a disadvantage.
    – FrontEnd
    Commented Aug 26 at 12:15

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