I would think that, theoretically, there would be eight sword slash directions possible (not counting the stab) in Skyward Sword, given that many targets such as training logs look like they only accept horizontal, vertical, and 45-degree diagonal slices. But animation-wise it looks to me like there's quite a bit more than that; for example I've seen uppercuts launched from both the left and the right side of Link's body. So what's up here? Are there 8 directions with multiple animations each? Or are there more directions (say 16), and which ones correspond to the eight major axes (assuming that there are only 8 "basic" directions)?

1 Answer 1


From what I understand, there are 4 "basic" attack types in Skyward Sword:

  • Vertical Slash (this can either be to the right of link's body, or to the left, depending on where the sword was when you did this, and this can be up or down, for a total of four variations)
  • Horizontal Slash (two variations)
  • Diagonal Slash (Four variations)
  • Thrust (one variation)

In additionally, there are the two stamina-powered spin attacks:

  • Horizontal Spin Attack (two variations, inward and outward)
  • Vertical Spin Attack (two variations, up and down)

Finally, there is a 'final blow' attack that can be triggered when an enemy is down. Swing down both wiimote and nunchuk while Z-targeting to trigger it.

The animations take your sword's prior position into account, which might account for some of the variation you're seeing. With 3d animation, there are no "frames" like you would get with sprites. So the "animation" might look a little different depending on where Link's sword was initially, but it's not to the point where "sword down and to the left at a 40* angle" gives a wholly different animation than "sword down and to the left at a 42* angle", even though these could potentially look visually distinct.

  • You can also add the "charged" versions of these, after holding your sword upwards and letting it glow.
    – JohnoBoy
    Commented Jan 4, 2012 at 13:22
  • 2
    Also, I think the main point is that it doesn't matter which animation plays in the vertical slashes, and there's only two functionally. Commented Jan 4, 2012 at 16:42

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