The "Hurry up, it's raid night" achievement in Starcraft 2 involves "beating Wings of Liberty, on normal, in 8 hours or less."

Is there a recommended mission path to take? Which mission should I take for the branching paths? Does it count time spent on the Hyperion in between missions, or is it exclusively time elapsed on missions. Does replaying a mission affect the time? General tips / hints from those who've unlocked the achievement?

Edit: Just got this achievement tonight, finally! The answer was perfect.

  • 11
    I love the name of that achievement. :-)
    – corsiKa
    Commented Aug 5, 2010 at 21:04

4 Answers 4


The recommended missions path for finishing the campaign as fast as possible:

From first to last: (19/26)

Liberation Day
The Outlaws
Zero Hour
Smash and Grab
The Devil's Playground
Welcome to the Jungle
The Great Train Robbery
The Dig
Whispers of Doom
A Sinister Turn
Echoes of the Future
In Utter Darkness
The Moebius Factor
Maw of the Void
The Gates of Hell
Belly of the Beast
All In

It should take you about 5 hours.


  • 3
    Thank you. This is exactly the kind of thing I was looking for. It is my pleasure to award you the largest bounty on gaming.stackexchange to date! (I think...) Commented Aug 12, 2010 at 12:49
  • 1
    @RavenDreamer funny that your accepted answer doesn't answer 2/3 of your question: "Does it count time spent on the Hyperion in between missions, or is it exclusively time elapsed on missions. Does replaying a mission affect the time?" (Downvoting answer for that reason too, until that's fixed.)
    – mtraceur
    Commented Aug 8, 2022 at 0:34
  • Digging into the linked forum thread, partial answer to the unanswered parts: the time outside of missions does not count, but time paused in missions does count.
    – mtraceur
    Commented Aug 8, 2022 at 0:37
  • But then further comments in the same thread suggest that actually only the shortest recorded time within that campaign run (including redos from mission archives? but not including faster runs you do off a save which you then don't continue the campaign with?)
    – mtraceur
    Commented Aug 8, 2022 at 5:30

You only really need to complete the Artifact missions to get through to the endgame. I haven't verified this, but I've read that Supernova (Second to last Artifact mission) opens up after having completed 14 others. This leaves you 8 missions to pick up the units/tech you want to have.

  1. 3 Mar Sara Missions
  2. 3 Tychus Missions
  3. 8 Other Missions, to hit 14 for:
  4. 2 Tychus Missions
  5. 3 Final Missions

As to what you want to do with those 8, I'd suggest going for missions with high tech rewards (Zeratul's are good for this, as are Horner's if you pick up the Secret level) or ones that reward units you'll want to use (say, do Horner's missions if you want Thors).


I would add one more mission order (from the same source as posted in another answer by Juan Manuel, probably it will be useful to somebody too):

  1. Liberation Day - 2:23
  2. The Outlaws - 3:41
  3. Zero Hour - 20:09
  4. Smash and Grab - 6:25
  5. Devil's Playground - 9:58
  6. Welcome to the Jungle - 9:45
  7. Great Train Robbery - 24:19
  8. Cutthroat - 10:02
  9. Engine of Destruction - 22:05
  10. Media Blitz - 14:51.
  11. The Dig - 28:14
  12. Moebius Factor - 8:46
  13. The Evacuation - 24:56
  14. Outbreak - 20:34
  15. Supernova - 13:20
  16. Maw of the Void - 13:47
  17. Gates of Hell - 12:22
  18. Shatter the Sky - 14:46
  19. All-In - 30:08
  • This way is better as 2 Zeratul's missions are almost twice quicker then 2 colonist missions (that require reapers available only after Zeratul's 1st mission
    – Budda
    Commented Dec 19, 2010 at 23:41
  • Just finished getting the achievement using this order, thanks a lot! Had about 3 hours to spare in the end.
    – ayanami
    Commented Aug 10, 2018 at 14:24

If you do not care about getting the achievement honestly you can simply download a save. Load it in and just get the achievement that way.

The save can be found here.

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