2

I'm not sure when did this happen, but all of sudden I cannot use the console command moveto and placeatme.

I realized this when I'm trying to summon a dragon with player.placeatme EAFB4, it's just not appearing. The same happens when I'm trying to move myself to Lydia using prid A2C94 then moveto player.

I have tried summoning/moving to other NPCs but it's still doesn't work.

But oddly when I tried it on another save file (different character) it's working perfectly.

Any help here? :/


After several tries, I have found something.

They are still spawning. But instead spawning next to me, they are spawning to somewhere below the Riften Thieves Guild (The Ragged Flagon).

I don't know why is it happening. I discovered it when I clicked my character (0000014) and then typed moveto player in the console command. It teleported me to the below Riften Thieves Guild. Here are some screenshots to illustrate what I mean:

Example 1

Example 2

Example 3

Example 4

The Riften Guard and Whiterun Guard I've summoned earlier also seem to appear on that place. I tried summoning other NPCs using the player.placeatme again, and yup. They do appear on the Ragged Flagon.

Anyone knows why is it happening? :/

6
  • Are you carrying too much stuff?
    – DrFish
    Jan 8, 2012 at 6:37
  • Yes, I'm always carrying too much stuff. The command still worked earlier, but yesterday I just realized it didn't work anymore.
    – deathlock
    Jan 8, 2012 at 6:59
  • Do you have any mods installed? Did you try it without any mods running?
    – Diskilla
    Jan 8, 2012 at 7:21
  • I have many mods. I'm not sure if mod is the cause, as in another save file (with the same mod running), I can perfectly use those console commands.
    – deathlock
    Jan 8, 2012 at 8:38
  • 1
    What is the result of GetInCellParam <ID of Riften cell> 14 while you are physically elsewhere?
    – Snailer
    Jan 8, 2012 at 21:59

3 Answers 3

6

PlaceAtMe will create a copy of the NPC.

Instead:

  • If you can see the NPC, select them with your mouse. This will show the refId just above the console.
  • If you don't know where they are, type prid XXXXX (where XXXXX is npc refId)
  • If you don't know the refId you can either:
    • save your game, load a previous save, select the NPC and write down the refId
    • locate it by searching one of the Skyrim wikis (like Wikia)
    • type help <npc name> which gives you the base id and you need to convert that to the refId.

Then, type moveto player. This will only work if npc is alive: if it isn't, first type disable then enable then resurrect 1.

Alternatively, if you want to go to the NPC, type player.moveto XXXXX, where XXXXX is the NPC refId.

2
1

Use Player.PlaceAtMe <BaseID> [amount] to place/spawn an item or actor object next to the player. The [amount] is optional. E.g., Player.PlaceAtMe AED40 5 spawns 5 "Adoring Fans" next to the player. This only works with NPC, creature, and item IDs.

Player.MoveTo <refID> Teleports you the to the object associated with the RefID. This also only works with NPC, creature, and item IDs.

If you want to move an object to the player, use <refID>.MoveTo Player. E.g., Moving Lydia to the player would be A2C94.MoveTo Player.

You can look up an object's base/ref ID here.

1
  • Sorry, that was I meant. I mean placeatme not moveto (for spawning item/actor). And yes, that still does not work.
    – deathlock
    Jan 8, 2012 at 6:58
-1

OK I have realized that everytime I sell something to a merchant NPC... my coordinate CHANGES along with my sold items. I don't know precisely which item done this, because it just changes with every items.

The first time was in Riften. Then it happened in Markarth. Then in Windehlm. Then in Solitude.

Though it seems this problem never happen in outdoor, always in walled town. Not sure why is this happening. Should I open a new question?

1
  • Yes. You should open a new question. Apr 23, 2017 at 20:04

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .