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Besides the obvious ways to earn experience like:

  • killing mobs
  • completing quest

which other ways exist get earn XP in SWTOR? I've only played about 30 minutes till now and wanted to know if i will get XP for:

  • PVP matches (only match-wins? every kill?...)
  • open world PVP-kills
  • skilling professions
  • is there something like the resting-bonus in wow and, if so, how exactly does it work
  • something else

3 Answers 3

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Here's an expanded list, although I make no promises about its completeness:

  • Completing bonus objectives in a quest.

  • Helping a member in your group complete a bonus objective in their quest.

  • Yes, that means that more than one person in the group is doing the same quest, you get the XP for your bonus objective plus the bonus XP for helping your friend for each member in the party that had the quest and bonus objective.

  • Exploring new areas. Each time you fill in a new part of a world's map you get a spot of XP, plus another spot when you've discovered all areas on a given map.

  • Reading 'lore objects'. They vary from blatantly obvious to incredibly easy to miss.

  • Participating in PVP warzones. I'm not privy to the exact formula by which it calculates the reward, but you gain XP, "valor" and cash even if you're not on the winning team.

Things that don't give XP:

  • crewskills and crafting. Their expertise level is entirely independent from your level progression.

As to your last point, SW:TOR does have a 'resting' bonus; rest areas are cantinas on planets, the main space station of your side's fleet and the interior of your ship (earned after completing your class story arc on your side's capital planet). Rested XP accrues while you're in a resting area whether you're logged on or not at a rate depending on your level. So far I haven't seen or heard of an upper bound on the amount of earnable resting XP.

Finally, after completing the first "chapter" of your class story arc (mid-thirties) on the first character you get that far, you get the not-optional option of choosing a 'legacy name' that can then get displayed as part of your character title and is shared among all alts on that server regardless of side, and all your alts on that server will start to accrue "legacy XP" that's again shared. It currently doesn't seem to do anything, but it's there for Bioware to attach stuff to later on I guess...

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    And once you get your starship, you can get quite ridiculous amounts of XP through the battle missions (around 10-15K in 5-8mn). Jan 9, 2012 at 12:55
  • True, but I figured those would count as "quests"
    – Shadur
    Jan 9, 2012 at 14:34
  • You can gain "rested" bonus for up to one full level. So, if you have to get 200k xp in total to move from your current level up, you'll be able to have rested bonus on that amount.
    – TZHX
    Mar 12, 2012 at 15:52
  • Slight note: Rested XP only doubles regular XP earned, not quest XP or bonus XP.
    – Shadur
    Jul 21, 2012 at 13:27
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Space missions award a non-trivial amount of experience as well. When you unlock each "tier" (first should be available when you get your ship, and consists of three missions. Second opens at level 20), you'll get a set of quests from the ship computer, one for each mission in that tier. These award 8-10k each, plus the experience for the mission itself.

Once you've completed the single missions, you'll get the repeatable "campaign" missions, which usually encompass the whole "tier" (exception for the first tier, which is broken in two, a single one for the escort, then a double one for the other two). These are dailies that award 8-10k.

Completing the first "tier" of missions, as well as the campaigns for the first time, has consistently gained my characters just over a level. That's doing them as soon as the ship becomes available, usually around level 15-16.

In the space missions themselves, there are optional objectives to complete, which also award experience.

There are hidden objectives as well. For example, in the first-tier "Cartel Listening Post", there's a heavily-shielded attackable point on the bottom of the space station. Destroying this (use missiles every chance you have, it takes quite a few, at least at level 1 upgrades) will gain you an additional 2.5k xp/credits. This appears to be a daily as well. Destroying it in subsequent runs gains you 500xp flat out, no bonus.

For the first tier, running that particular mission (without the associated quest) awards ~330 credits and ~1900xp each time, in addition to what's acquired in the mission itself. You can easily reach ~4k per run.

These don't appear to take Rested into account, however.

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    I think rest XP, similar to other MMORPGs that use the feature, only applies to kill XP (killing mobs), not to quest/discovery/etc. XP. Forum posts seem to agree with me; but I haven't seen any proof or dev posts on the subject.
    – Mufasa
    Jan 9, 2012 at 15:17
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  • Quests/Flashpoints (and bonus stages)
  • Bonus parts of quests
  • Area quests
  • Companion storylines
  • Space combat
  • PvP
  • Exploration
  • Finding datacrons
  • Bonus rested experience (when you log off at a cantina, your ship, or at the fleet)
  • Killing mobs
  • Talking to each of the crew skill trainers the first time (usually when you get to the fleet)

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