During exploration of an Abandoned Mineshaft I found a Cave Spider Spawner. Nothing odd or special about it, but coincidentally my seed has apparently spawned a Dungeon two blocks from it. A Skeleton Dungeon to be specific. Sweet right?
So, I figured I'd torch out the Cave Spider Spawner, and farm the Skeleton Spawner for Bones and Arrows. Except, it doesnt work. I max torched the Spider Spawner, and it still spawns Spiders.
This is what I did to the Spider Spawner:
$ =Spawner
@ =Torches
@@@
@ $ @
@@@
With a torch placed directly on top of the spawner to boot.
-.-
I still get spiders.
I don't want spiders.
Please make the spiders go away.
Do Cave Spider Spawners work differently than Normal Monster Spawners?
Edit: I should note that I do not want to destroy the Cave Spider Spawner, I'm aware that this can be done but its not my objective nor is 'finding a way to make the spider spawner stop' my purpose behind this question. What I'm asking is if the rules behind the Cave Spider are different than the rules behind the other spawners.