I'm having mega trouble killing them: I've tried bombs, shotguns, etc. but they're still a nuisance!

Are there any tips or tricks to taking them out?


I found that melee weapons work the best. Charge in, circle strafe around it and swing away with a melee weapon.

Or if you are able to knock them over, stomping on its head will also do it.

  • I didn't know you could knock them over I keep getting thrown up on :( – Sarah Feb 1 '12 at 7:14
  • It is possible, generally with a weapon with a large amount of force behind it. – Albort Feb 1 '12 at 7:16
  • hmmm I will try and let you know thanks for answering! – Sarah Feb 1 '12 at 7:27
  • just be careful if you charge in as they have a spinning puke move that hurts a lot. If you do a running leap kick, most of the time they get knocked down, then you can curb stomp them. – l I Feb 1 '12 at 11:47
  • This works well if you have a weapon modified to do additional damage (fire, shock, blood) ... just make sure there aren't other zombies around to interrupt you. – Dave DuPlantis Feb 1 '12 at 16:20

Rush in, keep at their back, and keep up a constant barrage, to kill a Floater.

You rush in because once you're in close enough, they'll feel ready to perform their harder-to-dodge, horizontal spray attack. If you move in slower, you're more likely to be in front of them when they begin a horizontal spray. An angle in front of them is a danger zone with the horizontal spray. When you're away, they're firing projectile...acid, which is easy to dodge (projectile hitbox is smaller than the projectile visual). Rush in before they begin a horizontal spray. I was going to say to keep strafing them, but if you're hitting them that means that they're flinching and won't be turning; you don't want to come 'round back to their front again.

When a Floater is struck, they usually get staggered. It's important to note that I say "usually". For example, as an exception, the Floater has "super armor frames", i.e. they will not flinch from being struck, when the Floater does a horizontal spray attack. I don't know if it's just a bit or absolute, i.e. 100% unflinching or if you hit them with a forceful enough weapon, they flinch. Point is, it may be better to dodge rather than counter-attack in the face of Floater spit, because they may not flinch when you expect them to, despite the advice of "keeping up a constant barrage" being based on the knowledge that they flinch.

It's not as practical, but if you knock them down, on top of the usual benefits to knocking something down, there is a chance that the Floater will clip through the ground and die. Cause of death is assumed to be by a death-zone underneath the intended ground. Floaters are notorious, at least in my experience, to die in this way.

"If you do a running leap kick, most of the time they get knocked down" - spartacus, What's the best way to kill a floater in Dead Island? .
This assertion is what mainly spurred me to respond to this question, because it is erroneous. Here's my video response to spartacus, partly since I cannot respond to their comment directly. The video demonstrates that Floaters cannot be knocked down by the jump-kick, tackle, nor knock-out attack. I don't believe that running affects the effectiveness of the jump-kick. Same with the knock-out attack. I demonstrate the variations anyway.

"The EASIEST possible way for killing the floaters is the homerun baseball bat that has near 100% crit attack everytime." - TwistedChaos, https://gaming.stackexchange.com/a/62037/46216 .
This assertion is only partially erroneous and employs exaggeration. It is not easy to acquire a homerun baseball bat. The crit. bonus of the Homerun baseball bat is listed as +75%.
Good news and bad news: Homerun baseball bats cannot be found, but are made. They are developer's craft weapon no. 2. Developer's craft weapons are made via the developer's craft blueprints, which require a two-step process to retrieve, unlike simply finding a blueprint. On top of that, each developer's craft requires 5 diamonds to create. Diamonds are rare.
As one of the Dead Island Wikis says, the main damage dealt by the Homerun baseball bat is not the strike itself, but the sudden stop on any obstacle toward which the target is flung. This method of dealing damage is in contrast to most other Impact weapons which deal much of their damage upon initial impact on a critical hit. Homerun baseball bat initial impact damage is poor because they only appear at level requirement 1 which means sub-30 base damage. Point is, even on crit., Homerun baseball bats do not always kill, instead sometimes merely setting the opponent back a ways.
"Like the other developer weapons, the price to maintain the HomeRun Baseball Bat is very high." - deadisland.wikia.com.

Floaters will not engage in uncontrollable emesis upon being struck with a poison crit..

Fire-arms: I am writing this in contrast to the top-voted answer's emphasis on melee. Fire-arms let you keep distance, safer from the Floater's attacks. A danger of the main tactic of constant assault, is running out of stamina. Fire-arms do not cost stamina. Floaters are bullet sponges, but they flinch from bullets all the same. Besides, since I'm usually using a Heavy Pistol and only pulling out a shotgun to insta-kill tougher stuff, it's good to have something to really unload an auto rifle on.


Fire won't work vs. Floaters because they are almost always standing in water. Poison doesn't seem to work (even with Plaguebearer), probably because that is the Floater's base elemental dmg. Shock modded weapons seem to work the best of the elemental damage mods, and can be applied with a pistol or rifle at a safe distance. A Tesla Bomb knife might be able to do the trick, but I haven't tried in the higher levels, so I'm unsure if it is automatic --> one good possibility. Impact mods/weapons (Shocking Crowbar, Heavy Duty Kanabo, Left Hand of Glova, or the Homerun Baseball Bat (developer's mod)) can be thrown/used and knock him down and then you can stomp on his head. --> this is nearly automatic, as long as you can get him down, you can rush in and stomp. Explosives (Sticky Bomb knife, Deo-bomb, & Grenade) - These do the trick nicely, you just need to be careful in tight spaces like the Sewers of Moresby so that you don't hurt yourself in the process. Vehicles care free and easy, you can either kill them or avoid them, your choice.

As for the best, it would be situational; - If you're in a confined space, try the impact+stomp route. - If you are at mid-range and have room to move, use a grenade/sticky bomb or two. - If you've got line of sight and distance, try a rifle/pistol with a shock/pride mod and just keep plugging away at him. - If you've got access to a vehicle, then by all means run him down (or go around him).


The EASIEST possible way for killing the floaters is the homerun baseball bat that has near 100% crit attack everytime.


2 grenades or deobombs do the trick for me, especially when in a cramped space... i always stock up and, of course, carry (lol) incendiary weaponry that i use against floaters specifically

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