As the question states, what are the best end-game monsters to use for each role (e.g. COM, RAV, SEN, etc.), and where can they be obtained? This should be excluding any pre-order specials or content otherwise inaccessible to the general public...

If there isn't a clear-cut "winner" for a single role, please post the options and what you gain / lose with each one.

  • 1
    This devolved into a low-quality piece-meal list, with the main answer a rehash of the strategy guide. Would be better to ask specific questions about strategies or builds.
    – user3389
    Apr 12, 2012 at 18:55

9 Answers 9


I can tell you now there isn't a clear-cut winner for each role. But there are definitely monsters that excel more than others in their roles. Here's a list with some great monsters and why (this is partially taken from the official guide and partially my own experience):


  • Chichu: Has very high strength stats and the valuable armor breaker and various "feeder" abilities.

  • Dragoon: According to the guide the most cost effective monster (easy to max out and has some great abilities like Feral Speed 2, ATB charge 2, and Armor Breaker).

  • Red/Golden Chocobo: Both have excellent potential but it would be wise to infuse them with pack mentality.

  • Tonberry / Don Tonberry: They are amazing all-around Commandos but Tonberry is probably a bit better seeing as Don Tonberry continually has poison on him.

  • Twilight Odin: Probably the most lopsided in stat growth and incredibly expensive to max out. However, once you do max him out his stats are almost peerless and he is one of the few monsters capable of a full ATB gauge of six elements.


  • Buccaboo: Great early peaker that is recruitable early game and the cheapest source of Gilfinder 2.

  • Apotamkin: It's an early peaker with fairly high stats and has access to all elemental spells of the first two tiers and all physical strikes as well. Although the monster only has a 2% chance of being recruited.

  • Blue Chocobo: Is the best choice for an ultimate all-around Ravager. Although you should try to infuse elemental spells that it does not learn naturally and infuse it with useful passives.


  • Pulse Knight: As an early game Sentinel it's the best and easy to max out. It also boasts the +25% HP passive which you can later infuse into another Sentinel.

  • Bunkerbeast: Is a good choice for a long-term investment. It learns Challenge early on and boasts a massive HP pool (8000-ish). The only downside is that he doesn't learn Mediguard but you can infuse that ability.

  • Silver Chocobo: Offers final stats similar to Bunkerbeast but at a lower cost. It's also the best chocobo to race with in Serendipity.


  • Black Chocobo, Chelicerata, Necrosis, or Dendrobium. The first three have the improved debuffing passive. Dendrobium is a cheaper alternative and in all other ways just as viable.


  • Amanojake: Notable only for infusion fodder learning all three of the en- spells which have high damage boosting potential.

  • Gahongas: Earliest monster you will encounter that has both Bravery and Faith although you might be struggling to maintain its development.

  • Yakshini: One of the better choices as your main offensive Synergist for a large portion of the game. It's fairly cheap to develop, relatively durable, and built for offense.

  • Purple Chocobo: Best choice for a level 99 Synergist but given the advantages of narrow specialization you may wish to keep other Synergists as well.


  • Caterchipillar: Only natural bearer of the passive skill Resist Elements +30% and therefore makes for good infusion fodder.

  • Flanitor: Probably the most accessible source of both Cura and Esunada and learns Improved Cure 2.

  • Green Chocobo: Best candidate for a level 99 Medic: just be sure you infuse Esuna and Esunada from a Flanitor.

  • This is a great answer and very well written!
    – Yuck
    Feb 12, 2012 at 12:53
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    Some of this was directly taken from the official guide, word for word...is this allowed?
    – Kotsu
    Feb 16, 2012 at 4:13

Chichu is the best commando you can have: the other one I use isn't that great. You can get Chichu by using Moogle Throw at a small group of flowers near the nomad camp in Archlyte Steppe.


My Proto Behemoth has 1400 str at level 40. It's pretty much the best COM I've come across.


Golden chocobo in 'a dying world' is a very good commando. He is even better if you have 'pack mentality' infusion skill, along with two other chocobos in your paradigm pack.


For a decent early to mid game ravager you can't go wrong with a Gremlin. Especially if you infuse some more spells!


Narasimha is a very good comander, can get him above 1000STR and has high HP, infuse him with 25% HP and is one of the few monsters that naterally can attain 6 ATB gauages, only downside is that his attacks are generally slower than other Coms despite him being a beast to have in battle probably the only monsters to rival chichu.


Gigantuar from the Archylete steppe is a good synergist. He's the green cactus in the middle of the map. Not too hard of a fight but hard to level. He comes in as a grade 4. I'm one of those gamers who has to do EVERYTHING in a RPG so I've had him from the earliest point possible and I still have yet to level him once and I'm at Augusta Tower 200 AF.


Omega might have better HP than Chichu, but with right infused abilities you will have quite good resistance to physical and magic so the HP won't matter that much.


Actually, the best commando in the game is Omega. Chichu is strong and fast but lacks hp.

  • Just fyi usually when answering you provide some details. for example statistics, screenshots, etc etc. Mar 22, 2012 at 11:59
  • In the question I asked not to include pre-order specials only as not everyone will have the ability to use them. Omega was a pre-order bonus from Amazon if I'm not mistaken.
    – Yuck
    Mar 22, 2012 at 12:00
  • @Yuck Indeed it was. I suspect Square will make it common DLC before too long, but currently, yes, the only way to get him is a specific pre-order.
    – Frank
    Mar 22, 2012 at 13:19

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