I have heard that Intelligence increases spell power and that Resistance increases the power of healing spells. However when I first read this I was confused if that meant the resistence of the castor or castee. I also believed that both intelligence and resistence increased the power of healing spells.

The most specific statement I've found regarding this is:

Intelligence - Increases magical attack power and accuracy. [...] Resistance - Gives 70% of magical defences, and boosts the amount of health healed from a healing spell. Also boosts the 4 stat boosting spells.(Shield-Defence; Braveheart-Attack; Magic Boost-Intelligence; Magic Wall-Resistance)

However, initially Clerics have a higher INT stat that RES! The above quote seems to mean that intelligence is useless for clerics unless you plan to give them combat spells. Is it useless for Clerics?

Bonus: Anyone know exactly what the healing spell formula is?

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    Are you referring to a specific game in the series (E.g. Disgaea 4) or are just the game mechanics in general? I believe Disgaea 1 uses INT for healing, but from Phantom Brave onward, RES affects healing. – Krazer Feb 4 '12 at 0:15

That's not entirely correct.

In the original Disgaea, INT is still the determining factor for the healing amount. In all subsequent Disgaea games, it was switched over to RES. In the first, I believe the RES of the recipient also plays a factor into how much they are healed, but the int of the caster is the biggest factor.

Also, there is no reason for your cleric to be a dual mode (in fact, they become more handy if you learn the boost spells from a mage as well as some damage spells). Just have the cleric make a few students and learn the spells from them by standing next to the students (which gives them access to the spell).

  • The page you linked to was the original page which confused me as it says RES plays a role in how much healing is done. I understand how to teach a cleric offensive spells. What do you mean by dual mode? Wonder if it's better to teach a mage healing spells or a cleric mage spells? You've answered my original question so will mark as accepted in the morning :) – AnnanFay Feb 4 '12 at 0:31
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    @Annan by dual mode I did mean teach a cleric all the spells, including mage spells. As for deciding between a mage or a cleric, a galaxy mage has a higher int aptitude so it'll benefit more from int boosting items. – l I Feb 4 '12 at 1:54
  • Is this still true for Afteroon of Darkness? – Ben Brocka Feb 25 '12 at 18:16
  • @Ben I don't know about that one – l I Feb 25 '12 at 21:03

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